Method of gaming and a gaming system
AssigneeAristocrat Technologies Australia Pty Limited
InventorsJamie Keith Langille, Jon McNair Leupp, Patrick Aaron Finch
Life of this patent
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Abstract
A method of gaming comprising: awarding a feature game in response to a trigger event occurring; and conducting a feature game comprising: displaying a plurality of objects for selection; receiving player selections of a plurality of objects, making one or more awards to the player based on the player selected objects; forming a composite image based on the player selected objects; and displaying the composite image on a display.
Claims54
A method of gaming for use with a gaming system having a display and a controller, the method comprising:
- awarding via the controller a feature game in response to a trigger event occurring;
- and
- conducting via the controller the feature game comprising:
- displaying on the display a plurality of objects for selection such that each object is player-identifiable before the object can be selected;
- receiving via the controller player selections of a plurality of the displayed objects,
- making at least one award based on each object selected;
- combining via the controller the objects selected through received selections to thereby form a composite image, the composite image being composed solely of the objects selected;
- displaying portions of the composite image as the objects are selected on the display concurrently with the plurality of objects displayed for selection;
- and
- competing with the composite image in a competition with another composite image formed by another player.
A gaming system comprising:
- at least one display;
- a player input mechanism;
- and
- a game controller arranged to:
- award a feature game in response to a trigger event occurring;
- and
- conduct the feature game by:
- displaying a plurality of objects for selection on the at least one display such that each object is identifiable by a player before it can be selected;
- receiving player selections of a plurality of objects,
- making at least one award to the player based on each object selected by the player;
- combining the objects selected by the player to thereby form a composite image, the composite image being composed solely of actual objects selected by the player;
- displaying portions of the composite image as the objects are selected on the at least one display concurrently with the plurality of objects displayed for selection;
- and
- competing with the composite image in a competition with another composite image formed by another player.
A game controller for a gaming system, the game controller comprising a processor configured to:
- award a feature game in response to a trigger event occurring;
- and
- conduct the feature game by:
- controlling at least one associated display to display a plurality of objects for selection such that each object is identifiable by a player before it can be selected;
- receiving player selections of a plurality of objects;
- making at least one award to the player based on each object selected by the player;
- combining the objects selected by the player to thereby form a composite image, the composite image being composed solely of the objects selected by the player;
- displaying portions of the composite image as the objects are selected on the at least one associated display concurrently with the plurality of objects displayed for selection;
- and
- competing with the composite image in a competition with another composite image formed by another player.
Dependencies are inferred from the claim text.