# US 8,998,708 B2 · Systems and methods for administration of non-wagering account associated with gaming environment

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- Number: US 8,998,708 B2
- Document ID: US8998708B2
- Status: Granted
- Kind: B2
- Application number: 14/228,363
- Filed: 2014-03-28
- Published: 2014-07-31
- Granted: 2015-04-07
- Earliest claimed: 2012-09-28
- Assignees: Sightline Interactive LLC
- Applicants: Sightline Interactive LLC
- Inventors: Kirk E. Sanford; Thomas M. Sears; Omer Sattar
- Web page: https://patentgrep.com/patent/US8998708B2

## CPC

- G07F 17/3251: {involving media of variable value, e.g. programmable cards, programmable tokens}
- G06Q 20/227: {characterised in that multiple accounts are available, e.g. to the payer}
- G06Q 20/349: {Rechargeable cards}
- G06Q 20/387: {Payment using discounts or coupons (relating to marketing G06Q30/02)}
- G06Q 30/0226: Incentive systems for frequent usage, e.g. frequent flyer miles programs or point systems
- G06Q 50/34: Betting or bookmaking, e.g. Internet betting
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3239: {Tracking of individual players}
- G07F 17/3241: {Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00)}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

A transaction facilitation system is disclosed that is configured to affect substantially real-time crediting and debiting of a gaming accounts maintained within a gaming environment and structured to communicate by a private restricted communication link with an issuing financial institution of a stored value account to effect real-time crediting and debiting of the stored value account. Financial transactions using the stored value account can be and used customer relationship purposes.

## Claims

### Claim 1

A computer-based method of transferring funds between a stored value account and a gaming account, the method comprising:
receiving, by one or more computing devices, a player identifier of a player, wherein the player identifier is associated with a gaming account having a balance maintained by a casino computing system;
identifying, by any of the one or more computing devices, a stored value account based at least partially on the player identifier, wherein the stored value account is associated with a stored value payment vehicle issued to the player, and wherein a balance of the stored value account is maintained by an issuer processor computing system;
instructing, by any of the one or more computing devices, the issuer processor computing system to decrease the balance of the stored value account; and
instructing, by any of the one or more computing devices, the casino computing system to increase the balance of the gaming account.

### Claim 2 (depends on 1)

The computer-based method of claim 1, further comprising:
receiving, by any of the one or more computing devices, a request to transfer a first amount of funds from the stored value account to the gaming account; and
initiating, by any of the one or more computing devices, a transaction to decrease the balance of the stored value account.

### Claim 3 (depends on 1)

The computer-based method of claim 1, wherein the gaming account is a first gaming account, the method further comprising:
subsequent to the increase of the balance of the first gaming account, receiving by any of the one or more computing devices, a request to transfer an amount of funds from the first gaming account to a second gaming account;
causing, by any of the one or more computing devices, an increase of the balance of the stored value account and a decrease of the balance of the first gaming account; and
causing, by any of the one or more computing devices, a decrease of the balance of the stored value account and an increase of the balance of the second gaming account.

### Claim 4 (depends on 1)

The computer-based method of claim 1, wherein the gaming account is a first gaming account, the method further comprising:
causing, by any of the one or more computing devices, a decrease of the balance of the first gaming account and an increase of the balance of a second gaming account.

### Claim 5 (depends on 4)

The computer-based method of claim 4, the method further comprising:
subsequent to the increase of the balance of second gaming account, receiving by any of the one or more computing devices, a request to transfer an amount of funds from the second gaming account to a third gaming account;
causing, by any of the one or more computing devices, an increase of the balance of the first gaming account and a decrease of the balance of the second gaming account; and
causing, by any of the one or more computing devices, an increase of a balance of the third gaming account and a decrease of the balance of the first gaming account.

### Claim 6 (depends on 1)

The computer-based method of claim 1, wherein the gaming account is any of a wagering account, a casino level player account, and a metered gaming credit account.

### Claim 7 (depends on 1)

The computer-based method of claim 1, wherein increasing of the balance of the gaming account occurs subsequent to a delay.

### Claim 8 (depends on 1)

The computer-based method of claim 1, wherein decreasing the balance of the stored value account and increasing the balance of the gaming account occurs in substantially real-time.

### Claim 9 (depends on 1)

The computer-based method of claim 1, wherein the player identifier is a casino-issued unique identifier tied to a loyalty program associated with a gaming environment.

### Claim 10 (depends on 1)

The computer-based method of claim 1, further comprising:
subsequent to receiving the player identifier, sending, by any of the one or more computing devices, an indication of the account balance of the stored value account.

### Claim 11

A computer-based method of funding an account associated with a player, comprising:
receiving, by a transaction facilitator computing system, a load request, wherein the load request comprises a request to load player funds to a stored value account associated with a stored value payment vehicle, wherein the stored value account has a balance amount that is maintained by an issuer processor computing system;
receiving, by the transaction facilitator computing system, player funds information, wherein the player funds information comprises at least a total value of the player funds; and
instructing, by the transaction facilitator computing system, the issuer processor computing system to increase the balance amount of the stored value account based on the total value of the player funds.

### Claim 12 (depends on 11)

The computer-based method of claim 11, wherein the load request is received from a computing system that is associated with any of a casino cage, a casino table game, a gaming device, a kiosk, a casino pit, a casino sports book, and an online casino.

### Claim 13 (depends on 11)

The computer-based method of claim 11, further comprising:
subsequent to receiving the load request, receiving, by the transaction facilitator computing system, an available balance amount of the stored value account;
determining, by the transaction facilitator computing system, a maximum load amount based on the available balance amount and a predetermined maximum available balance; and
when the total value of player funds is greater than the maximum load amount, instructing, by the transaction facilitator computing system, the issuer processor computing system to increase the balance amount of the stored value account based on the maximum load amount.

### Claim 14 (depends on 13)

The computer-based method of claim 13, wherein the maximum load amount is the predetermined maximum available balance less the available balance amount.

### Claim 15 (depends on 11)

The computer-based method of claim 11, wherein the player funds comprise player-sourced funds tendered to the casino.

### Claim 16 (depends on 11)

The computer-based method of claim 11, wherein the player funds comprise a jackpot payout.

### Claim 17 (depends on 16)

The computer-based method of claim 16, comprising:
receiving, by the transaction facilitator computing system, jackpot information, wherein the jackpot information comprises at least a jackpot identifier; and
subsequent to an authentication of the jackpot information, instructing, by the transaction facilitator computing system, the issuer processor computing system to increase the balance amount of the stored value account based on the jackpot amount.

### Claim 18

A system for a gaming environment comprising:
a stored value payment vehicle issued to a player, wherein funds accessible by the stored value payment vehicle are maintained in a stored value account and are accessible through a payment network;
a gaming account to hold funds for the player;
a loyalty account assigned to the player, wherein the loyalty account is maintained by a customer management system, wherein the loyalty account assigned to the player is associated with the stored value account; and
at least one processor and non-transitory computer readable medium having instructions stored thereon which when executed by a processor cause the processor to:
selectively cause the funds maintained in the stored value account to be decreased; and
selectively cause the funds held by the gaming account to be increased.

### Claim 19 (depends on 18)

The system for the gaming environment of claim 18, wherein the gaming account is any of a casino level player account, brick-and-mortar wagering account, race-and-sports wagering account, and an internet gaming wagering account.

### Claim 20 (depends on 18)

The system for the gaming environment of claim 18, further comprising:
a gaming device comprising means for receiving a player identifier, and wherein the non-transitory computer readable medium comprises instructions which when executed by a processor cause the processor to:
receive a player identifier of the player; and
based at least partially on the player identifier, determine the stored value account that is linked to the loyalty account.
