Information provision apparatus and program
AssigneeBandai Namco Games Inc.
InventorsShinya Satake, Masahiro Akatsuka
Life of this patent
Estimating the term…
Abstract
An information provision apparatus includes a storage section that stores item data, an update section that updates the item data when an item quantity change event has occurred during a first game that is executed by a first terminal, and a control section that causes a communication section to transmit item information to a second terminal when a purchase request operation has been performed by using a second terminal.
Claims13
An information provision apparatus for a game system connected to mobile communication terminals and portable game devices, comprising:
- a memory;
- a communication section;
- and
- at least one server cooperatively operable with the memory and communication section, and configured to, based on instructions stored in the memory;
- store, in a storage section, item data that indicates a plurality of items that can be provided;
- update, in an update section, the item data when an item quantity change event has occurred during a first game that is executed by a first terminal that belongs to a first game network, the first terminal being a mobile communication terminal;
- cause, in a control section, the communication section to transmit item information to a second terminal that belongs to a second game network when a provision request operation has been performed by using the second terminal, the second terminal being a portable game device, the item information indicating at least one item that can be used in a second game that is executed by the second terminal, and being based on the item data, the plurality of items can be exchanged during the second game;
- and
- determine, in a determination section, a value of each of the plurality of items based on a change in quantity of each of the plurality of items,
- wherein the determination section adjusts a price of each of the plurality of items corresponding to the quantity of each of the plurality of items that is possessed b the second terminal in the second game.
A non-transitory computer-readable information storage medium storing a program that causes a computer having a storage section that stores item data indicating a plurality of items that can be provided, and a communication section, to function as:
- an update section that updates the item data when an item quantity change event has occurred during a first game that is executed by a first terminal that belongs to a first game network;
- a control section that causes the communication section to transmit item information to a second terminal that belongs to a second game network when a provision request operation has been performed by using the second terminal, the item information indicating at least one item that can be used in a second game that is executed by the second terminal, and being based on the item data, the plurality of items can be exchanged during the second game;
- and
- a determination section that determines a value of each of the plurality of items based on a change in quantity of each of the plurality of items,
- wherein the determination section adjusts a price of each of the plurality of items corresponding to the quantity of each of the plurality of items that is possessed by the second terminal in the second game.
An information provision apparatus for a game system connected to mobile communication terminals and portable game devices, comprising:
- a memory;
- a communication section and
- at least one server cooperatively operable with the memory and communication section, and configured to, based on instructions stored in the memory;
- store, in a storage section, item data that indicates a plurality of items that can be provided;
- update, in an update section, the item data when an item quantity change event has occurred during a first game that is executed by a first terminal, the first terminal being a mobile communication terminal;
- and
- cause, in a control section, the communication section to transmit item information to a second terminal when a provision request operation has been performed by using the second terminal, the second terminal being portable game device, the item information indicating at least one item that can be used in a second game that is executed by the second terminal, and being based on the item data,
- wherein the storage section stores dummy data about each of the plurality of items, and
- wherein the update section updates the item data to fill up a shortage of an item among the plurality of items based on the dummy data when a quantity of the item is insufficient.
An information provision apparatus for a game system connected to mobile communication terminals and portable game devices, comprising:
- a memory;
- a communication section;
- and
- at least one server cooperatively operable with the memory and communication section, and configured to, based on instructions stored in the memory:
- store, in a storage section, item data that indicates a plurality of items that can be provided;
- update, in an update section, the item data when an item quantity change event has occurred during a first game that is executed by a first terminal, the first terminal being a mobile communication terminal;
- and
- cause, in a control section, the communication section to transmit item information to a second terminal when a provision request operation has been performed by using the second terminal, the second terminal being a portable game device, the item information indicating at least one item that can be used in a second game that is executed by the second terminal, and being based on the item data,
- wherein the storage section stores dummy data about each of the plurality of items, and
- wherein the update section deletes the stored dummy data when the supply quantity of the item has become sufficient.
Dependencies are inferred from the claim text.