Game apparatus and computer-readable storage medium
AssigneeNintendo Co., Ltd.
InventorsTakayuki Shimamura, Takeshi Miyamoto
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AssigneeNintendo Co., Ltd.
InventorsTakayuki Shimamura, Takeshi Miyamoto
Estimating the term…
A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
A game apparatus configured to perform a game process based on operation data including angular velocity data obtained from an angular velocity sensor provided to a controller, the game apparatus comprising at least one processor configured to perform operations comprising:
A non-transitory computer-readable storage medium having stored thereon a game program causing a computer of a game apparatus, which executes a game process based on operation data including angular velocity data obtained from an angular velocity sensor provided to a controller, to perform operations comprising:
A game apparatus for performing a game process based on operation data including angular velocity data obtained from an angular velocity sensor provided to a controller, the game apparatus comprising at least one processor configured to perform operations comprising:
Dependencies are inferred from the claim text.