Method and system for secretly revealing items on a multi-touch interface
AssigneeNovomatic AG
InventorAlois Homer
Life of this patent
Estimating the term…
Abstract
An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user.
Claims20
A method for using a touch interface to detect a lateral edge of a human hand for multi-player card gaming, comprising:
- providing a general purpose computer having a main board with program memory, a processor and RAM connected in operative communication;
- providing an interface in operative communication with the processor, the interface being accessible by a first player and a second player;
- the processor causing the interface to display a card having a value, the value being hidden;
- detecting a touch from the first player as multiple points of contact indicative of the lateral edge of the human hand on the interface;
- and
- detecting simultaneous movement of the multiple points of contact sweeping over the card reveals the value of the card to the first player and assures that the human hand of the first player is positioned optimally with respect to the interface to hide the value of the card from the second player.
A method for enabling a player, and competing players, to use a touch interface for card gaming, comprising:
- providing a computer having a main board with program memory, a processor and RAM connected in operative communication;
- providing an interface in operative communication with the processor;
- displaying a card having a value on the interface, the value being hidden from the player and the competing players;
- detecting a lateral edge of a human hand of the player on the interface;
- and
- detecting movement of the lateral edge of the human hand of the player over the card with the interface to reveal the value of the card on the interface to the player while the human hand of the player hides the value from the competing players.
A method for secretly revealing a card value on a multi-player card gaming interface, comprising:
- providing computer having a main board with program memory, an interface, a processor and RAM connected in operative communication;
- the computer displays a card on the interface to a first player, the card having a value, the value being hidden from a first player and a second player;
- detecting touch and movement of a lateral edge of a human hand of the first player on the interface, the touch includes multiple points of contact between the lateral edge of the human hand and the interface;
- revealing the value of the card to the first player in response to the movement of the multiple points of contact;
- and
- detecting the movement of the multiple points of contact reveals the value of the card to the first player and assures that the human hand of the first player is positioned optimally with respect to the interface to hide the value of the card from the second player.
A system for card gaming, comprising:
- a interface accessible by a first player and a second player;
- a general purpose computer having a memory and a processor, the computer being connected in operative communication with the interface and the processor controls the interface;
- the interface displays at least one card on the interface, the card having a value, the value is normally hidden from the first player and the second player;
- the interface detects a touch of a lateral edge of a human hand of the first player;
- the interface detects movement of the lateral edge of the human hand of the first player;
- and
- the touch screen reveals the value of the card to the first player in response to the movement of the lateral edge of the human hand,
- detecting the movement of the lateral edge of the human hand of the first player reveals the value of the card to the first player and assures that the human hand is positioned optimally with respect to the interface to hide the value of the card from the second player.
An apparatus for multi-player card gaming comprising:
- an interface accessible by a first player and a second player, the interface displays a card having a normally hidden value, the interface being adapted to detect movement of the lateral edge of a human hand of the first player on the interface over the card;
- a computer in operative communication with the interface, the computer having memory, a processor and software for operating the interface;
- and
- detecting the movement of the lateral edge of the human hand of the first player reveals the value of the card to the first player and assures that the human hand of the first player is positioned optimally with respect to the interface to hide the value of the card from the second player.
An apparatus for card gaming, comprising:
- an interface including a multi-touch screen to enable card game play by a first player and a second player;
- a general purpose computer having a memory, a processor and software, the computer being connected in operative communication with the multi-touch screen;
- the multi-touch screen being able to display at least one card having a value, the value normally being hidden;
- a detection means on the multi-touch screen being able to detect movement of a lateral edge of a human hand of the first player on the multi-touch screen;
- and
- the processor controls the multi-touch screen and causes the multi-touch screen to reveal the value of the card in response to the movement,
- when the detection means detects the movement of the lateral edge of the human hand of the first player on the multi-touch screen, the interface reveals the value of the card to the first player and assures that the human hand of the first player is positioned optimally with respect to the interface to hide the value of the card from the second player.
Dependencies are inferred from the claim text.