Electronic game with actions based on real statistics
AssigneeHarris Technology, LLC
InventorScott C. Harris
Life of this patent
Estimating the term…
Abstract
Sports based computer game, e.g., football game, is played using data from actual games. Updates are received about new information from more recent games. Each game is divided into plays, and each play is characterized so that the play can be replayed on the game. Characteristics of the plays can be changed to simulate what is scenarios.
Claims25
A computer program product, comprising a non-transitory computer usable medium having a computer readable program code embodied therein, said computer readable program code executed by a computer to implement a simulated sports game, said product comprising instructions for:
- obtaining information via an electronic connection over the Internet indicative of actions that occurred during actual games of a sports game;
- said obtaining information comprising receiving first information at a first time about actions that occurred during said actual games of the sports game and storing said information and subsequently receiving new information at a more recent time than said first time about actions that occurred during actual games of the sports game and storing said new information;
- and
- receiving inputs from a user on said computer during executing said program and producing an output that allows viewing the simulated sports game that is played using said inputs and also using said first information at one time to play said simulated sports game, and using said new information at another time to play said simulated sports game.
A system, comprising:
- a storage unit, including a non-transitory medium storing information indicative of different plays that occurred during at least one actual professional sports game;
- a server computer, communicating with said storage unit, and connected to the Internet, and adapted to communicate said information indicative of said different plays from said sports games to computers connected to the internet, wherein said information from sports games is about actions that occurred during newer games of the actual sports games game which and is more recent than previous information which was sent to said computers connected to the internet at a previous time, wherein said information from said sports games is in a form to be used with a computer game that is playing on a remote computer;
- said server computer including a validating part that validates whether the computer game that is playing on a remote computer includes valid information, and sends new information only when the computer game is validated to include said valid information, and not sending said new information when the computer game is not validated to include valid information.
A computer program product, comprising a non-transitory computer usable medium having a computer readable program code embodied therein, said computer readable program code adapted to be executed by a computer to implement a simulated sports game, said product comprising instructions for:
- executing information about a simulated sports game based on the information, including receiving inputs from a user and producing an output that allows viewing the simulated sports game;
- wherein said executing information includes interacting with the simulated sports game to control a character in the game, and causing at least part of the simulated sports game to occur in slow motion based on the interacting, where the controlling the character triggers the slow motion operation.
Dependencies are inferred from the claim text.