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US 8,985,583 B2Granted
Non-trivia game and method of play
AssigneeDouglas P. Arduini
InventorDouglas P. Arduini
Life of this patent
Estimating the term…
Abstract
Typically, games are created for entertainment purposes involving trivia information or games are created for educational purposes focused on particularized subjects. Currently, there exists a need for a game that challenges players with questions from a broad range of topics useful for everyday life that are non-trivia.
Claims9
A game comprising:
- a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job;
- the set of cards having at least one subset of cards for each of a plurality of categories;
- a sleeve for placing a card, the sleeve having a window for viewing content;
- wherein the set of cards have answers hidden within background markings of a polarization different from the answer, the window having a polarization filter filtering out light based on a polarization of the light, the answer becoming visible, as a result filtering the polarization of light, when the card is placed in the sleeve and viewed, via the polarization of the filter;
- a card container having at least card compartments and finger wells, the finger wells being located on opposite sides of the card compartments, the finger wells including at least one wall that is a part of the card container, the at least one wall of each finger well forming a space large enough to fit a finger between the at least one wall and the cards while the cards are in the card compartment, each finger well is adjacent a card compartment and each finger well is open on one side of the finger well, the side of the finger well that is open is to adjacent the card compartment, the side of the finger well that is adjacent to the card compartment does not have any wall between the finger well and the card compartment;
- a pair of dice for determining a category;
- a playing board having a plurality of lanes for tokens;
- and
- a plurality of tokens, including at least one token for each lane.
6 more elements
A game comprising:
- dice for determining a category;
- a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job, the set of cards having at least one subset of cards for each of a plurality of categories, the category determining by the dice being one of the set of categories from which a card is selected;
- a sleeve for placing a card, the sleeve having a window for viewing content;
- wherein the set of cards have answers hidden within background markings of a polarization different from the answer, the window having a polarization filter filtering out light based on a polarization of the light, the answer becoming visible as a result filtering the polarization of light when the card is laced in the sleeve and viewed, via the polarization of the filter;
- a card container having at least card compartments and finger wells, the finger wells being located on opposite sides of the card compartments, the finger wells including at least one wall that is a part of the card container, the at least one wall of each finger well forming a space large enough to fit a finger between the at least one wall and the cards while the cards are in the card compartment, each finger well is adjacent a card compartment and each finger well is open on one side of the finger well, the side of the finger well that is open is to adjacent the card compartment, the side of the finger well that is adjacent to the card compartment does not have any wall between the finger well and the card compartment;
- a playing board having a plurality of lanes;
- and
- a plurality of tokens for advancing on the playing board if the question is answered correctly, including at least one token for each lane and player, the plurality of tokens including one token that is advanced if a player having the token answers the question correctly.
5 more elements
A game comprising:
- a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job;
- the set of cards having at least one subset of cards for each of a plurality of categories;
- a pair of dice for determining a category;
- a playing board having a plurality of lanes for tokens;
- a plurality of tokens, including at least one token for each lane;
- a sleeve for placing a card, the sleeve having a window for viewing content;
- wherein the set of cards have answers hidden within background markings of a polarization different from the answer, the window having a polarization filter filtering out the background markings and filtering out light based on a polarization of the light, the answer becoming visible, as a result filtering the polarization of light, when the card is placed in the sleeve and viewed via the polarization of the filter;
- wherein each card of the set of cards has an indicator of which of the at least one answers is correct;
- wherein the game further includes a sheet for carrying playing instructions, which includes a selectable choice of instructions to advance a token of a user that answers a question correctly;
- the selected choice of instructions including choices for faster or slower game play;
- the selectable choice of instructions further including choices for more than one difficulty of play;
- the selectable choice of instructions including selecting which categories are available for an entire game, based on a roll of at least one die;
- wherein the game further includes a set of playing instructions contained on a human readable media, where the instructions include:
- determining a player to take a current turn;
- determining a category of a question to be asked of the player;
- drawing a card from the category, the card having at least one question that tests the player's knowledge of a subject that is useful and relevant in life;
- and
- if the player answers correctly, advancing a token on a playing board, the questions not being focused around any particular course of study or job training;
- wherein the set of cards are marked on at least one side with at least category information, the category information having at least two different regions, the regions having opposite orientations from one another;
- wherein each card has at least a detailed description of the answer for more depth of knowledge and understanding of a subject;
- wherein the game further includes a card container having at least card compartments and finger wells, the finger wells being located on opposite sides of the card compartments, the finger wells including at least one wall that is a part of the card container, the at least one wall of each finger well forming a space large enough to fit a finger between the at least one wall and the cards while the cards are in the card compartment, each finger well is adjacent a card compartment and each finger well is open on one side of the finger well, the side of the finger well that is open is to adjacent the card compartment, the side of the finger well that is adjacent to the card compartment does not have any wall between the finger well and the card compartment;
- wherein the playing board has
- an indicated start line opposite, and parallel to, an indicated finish line,
- the start line having labels for each of the lanes for tokens, and
- progress labels marking at least an outer border outside of an outer lane;
- the progress labels mark progress of tokens moving from the start line to the finish line;
- and
- wherein each of the lanes for token are straight and identical to each other.
25 more elements
Dependencies are inferred from the claim text.