Toy incorporating RFID tracking device
AssigneeMQ Gaming, LLC
InventorDenise Chapman Weston
Life of this patent
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Abstract
Embodiments of the present invention provide a children's toy, such as a doll, an action figure or a stuffed toy, having an associated wireless, batteryless RFID tag that can be read from and/or written to using a radio-frequency communication protocol. The RFID tag may be located within an internal cavity of the toy so as to provide wireless communication of stored information without requiring physical access to the tag. RFID-tagged toys can be quickly and easily identified using one or more RFID reader devices. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the RFID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.
Claims20
An RFID-tagged toy configured to be accessorized and personalized by a play participant as part of a wireless interactive game, said RFID-tagged toy comprising:
- a main body in the form of a doll, an action figure, or a stuffed toy, said main body comprising an inner portion and an outer portion and a first passive radiofrequency identification (“RFID”) tag disposed in a cavity formed within said inner portion, said first passive RFID tag comprising:
- i) a microprocessor, ii) a first identifier configured to uniquely identify said main body, iii) non-volatile programmable memory, iv) a transceiver configured to provide two-way wireless communications with a compatible RFID reader device, and v) an antenna configured to be energized by an external electromagnetic field for powering at least said first passive RFID tag;
- and
- at least one accessory item configured to be selectively worn by, attached to, or assembled with, said main body, said at least one accessory item comprising a second passive RFID tag comprising a second identifier configured to uniquely identify said at least one accessory item;
- wherein a selection of information is stored in said non-volatile programmable memory, and
- wherein said selection of information comprises at least:
- i) a first selection of information comprising one or more traits, powers or skills relevant to said game, ii) a second selection of information comprising progress information relevant to said game, and iii) a third selection of information comprising information configured to be selected by said play participant.
A wireless interactive toy configured to be personalized by a play participant as part of a wireless interactive game, said wireless interactive toy comprising:
- a body in the form of a doll, an action figure, or a stuffed toy, said body comprising an inner portion and an outer portion;
- a first radiofrequency identification (“RFID”) tag disposed within said inner portion of said body at a first location, said first RFID tag comprising:
- i) a microprocessor, ii) a first unique identifier, iii) non-volatile programmable memory, iv) a radiofrequency (“RF”) transceiver configured to provide two-way wireless communications with a compatible RFID reader device, and v) an antenna configured to be energized by inductive coupling with said compatible RFID reader device for powering at least said first RFID tag;
- a second RFID tag disposed on or in said body at a second location that is different than said first location, said second RFID tag comprising a second unique identifier;
- and
- a light emitting diode configured to illuminate when said antenna of said first RFID tag is energized by said compatible RFID reader device;
- wherein a selection of information is stored in said non-volatile programmable memory, and
- wherein said selection of information comprises at least:
- i) a first selection of information comprising one or more traits, powers or skills relevant to said game, ii) a second selection of information comprising progress information relevant to said game, and iii) a third selection of information comprising personalization information configured to be selected by said play participant.
A character toy configured to be accessorized or customized by a play participant as part of an interactive entertainment experience, said character toy comprising:
- a body in the form of a doll, an action figure, or a stuffed toy;
- one or more accessory items configured to be selectively assembled with or inserted into said body;
- a first radiofrequency identification (“RFID”) tag affixed to or contained within said body, said first RFID tag comprising:
- i) a microprocessor, ii) a first unique tag identifier, iii) non-volatile programmable memory, iv) a radiofrequency (“RF”) transceiver configured to facilitate two-way wireless communication with a compatible RFID reader device, and v) an antenna configured to be energized by inductive coupling with said compatible RFID reader device for powering at least said first RFID tag;
- and
- a second RFID tag affixed to or contained within said one or more accessory items, said second RFID tag comprising a second unique tag identifier;
- wherein selected information relevant to said character toy is stored in said non-volatile programmable memory, and
- wherein said selected information comprises at least:
- i) a first selection of information comprising one or more traits, powers or skills relevant to a game played by said play participant using said character toy, ii) a second selection of information comprising progress information relevant to said game, and iii) a third selection of information comprising information configured to be selected by said play participant.
Dependencies are inferred from the claim text.