Control of translational movement and field of view of a character within a virtual world as rendered on a display
AssigneePNI Sensor Corporation
InventorGeorge Hsu
Life of this patent
Estimating the term…
Abstract
Apparatuses, methods and systems for controlling a view of a virtual world character on a display are disclosed. One apparatus includes a controller, wherein the controller is operative to control translational movement and field of view of a character within a virtual world as rendered on a display based upon a first input and second input. The first input controls the translational movement of the character within the virtual world, and the second input controls the field of view as seen by the character within the virtual world. The video game apparatus further includes a sensor for sensing a spatial position of a user, wherein the sensor provides the first input based on the sensed spatial position of the user.
Claims20
A video game apparatus, comprising:
- a controller operative to control translational movement and field of a view of a character within a virtual world as rendered on a display based upon a first input and second input, wherein the first input controls the translational movement of the view of the character within the virtual world, wherein the translational movement includes X, Y, and Z coordinates of the virtual world, and the second input controls the field of view of the character within the virtual, wherein the field of view includes rotational movement within the virtual world;
- and
- a sensor, for sensing a spatial position of a user in three dimensions, wherein the sensor provides the first input based on the sensed spatial position of the user.
A method of controlling a view of a character within a virtual world rendered on a display, comprising:
- controlling, by a controller, translational movement of the character within the virtual world based on a first input, wherein the translational movement includes X, Y and Z coordinates of the virtual world;
- controlling, by the controller, a field of view of the character within the virtual world based on a second input, wherein the field of view includes rotational movement within the virtual world;
- and
- generating, by a sensor, the first input based upon sensing a spatial position of a user in three dimensions.
Dependencies are inferred from the claim text.