Interactive vehicle gaming system and method
AssigneeHonda Motor Co., Ltd.
InventorDuane Matthew Cash
Life of this patent
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Abstract
A computer implemented interactive vehicle gaming system and method includes a first interactive game device connected to a second interactive game device for communication therebetween. At least one game parameter is determined for the first and second game devices associated with driving behavior for at least one vehicle. User input is received on the first game device to initiate a virtual shot against the second game device. After receiving the user input, a shot game result is determined for the virtual shot based on the at least one game parameter. Then, at least one indication of the shot result is provided for at least one of first and second game devices.
Claims19
A computer implemented interactive vehicle gaming method, comprising:
- connecting first and second interactive game devices for communication therebetween, the first interactive game device is a portable device located in a first vehicle and the second interactive game device is a portable device located in a second vehicle, wherein the first and second vehicles are each moving vehicles that are capable of carrying one or more human occupants;
- determining at least one game parameter for the first and second game devices associated with driving behavior for at least one of the first vehicle and the second vehicle,
- wherein the at least one game parameter includes at least one first device game parameter for the first game device, the at least one first device game parameter is associated with driving behavior for the first vehicle, and the driving behavior for the first vehicle is determined based on input from at least one motion sensor located in the first vehicle,
- wherein determining the at least one first device game parameter includes determining a target accuracy level for the first game device, and the target accuracy level is determined based on a comparison of driving behavior for the first vehicle to a predetermined driving metric, the predetermined driving metric is stored in a memory of the first game device;
- receiving user input on the first game device to initiate a virtual shot against the second game device;
- after receiving the user input, determining a shot result for the virtual shot against the second game device based on the at least one game parameter, wherein determining the shot result for the virtual shot against the second game device is based on the target accuracy level for the first game device;
- and
- providing at least one indication of the shot result for at least one of the first and second game devices.
A computer implemented interactive vehicle gaming method, comprising:
- connecting first and second interactive game devices for communication therebetween;
- determining at least one game parameter for the first and second game devices associated with driving behavior for at least one vehicle;
- receiving user input on the first device to initiate a virtual shot against the second game device;
- after receiving the user input, determining a shot result for the virtual shot based on the least one game parameter;
- and
- providing at least one indication of the shot result for at least one of the first and second game devices,
- wherein the at least one game parameter includes:
- at least one first device game parameter for the first game device associated with driving behavior for a first vehicle of the at least one vehicle, the first game device located in the first vehicle;
- and
- at least one second device game parameter for the second game device, the second game device located in a second vehicle of the at least one vehicle, and
- wherein determining at least one game parameter includes determining the at least one first device game parameter and determining the at least one second device game parameter,
- wherein the at least one first device game parameter includes a target accuracy level for the first game device and determining the shot result is based on the target accuracy level for the first game device, wherein the target accuracy level is determined based on input from an accelerometer and a motion manager of the first game device and the target accuracy level corresponds directly to a comparison of the input to desired driving metrics so that the target accuracy level is increased when the comparison is favorable and is decreased when the comparison in unfavorable, and wherein a likelihood of the shot result being a hit increases when the target accuracy level is increased,
- wherein the at least one second device game parameter includes a stealth factor for the second game device, and wherein the stealth factor is communicated from the second game device to the first game device, and wherein determining the shot result is based on the stealth factor for the second game device, and
- wherein the stealth factor is based on the frequency of shots initiated on the second game device.
An interactive vehicle gaming system, comprising:
- a first interactive game device located in a first vehicle that is a moving vehicle that is capable of carrying one or more human occupants;
- a second interactive game device located in a second vehicle that is a moving vehicle that is capable of carrying one or more human occupants, the first game device connected to the second game device for communication therebetween, the first game device including a processor and a memory coupled to the processor and operable for storing instructions, which, when executed by the processor, cause the processor to perform operations including:
- determining at least one game parameter for the first and second game devices associated with driving behavior for at least one vehicle, wherein the at least one game parameter includes:
- at least one first device game parameter for the first game device associated with driving behavior for the first vehicle, and wherein the at least one first device game parameter includes a target accuracy level for the first game device;
- and
- at least one second device game parameter for the second game device, and wherein the at least one second device game parameter includes a stealth factor for the second game device, and wherein the stealth factor is communicated from the second game device to the first game device,
- wherein determining the at least one game parameter includes determining the at least one first device game parameter and determining the at least one second device game parameter;
- determining a shot result for a virtual shot based on the at least one game parameter after receiving user input on the first game device to initiate the virtual shot against the second game device;
- and
- providing at least one indication of the shot result for the at least one of the first and second game devices.
Dependencies are inferred from the claim text.