Game board, pawn and system for playing board games
AssigneeKoninklijke Philips N.V.
InventorsHubertus Maria Rene Cortenraad, Martin Ouwerkerk, Anthonie Hendrik Bergman
Life of this patent
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Abstract
A system for playing board games includes a game board and at least one pawn. The game board includes a display configured to display on a board surface a game board layout. The display is further configured to display a pawn input image on the board surface. The pawn includes a contact surface for supporting the pawn on the board surface, and an image input part cooperating with the board surface to receive the pawn input image. The pawn also includes an image surface to display a pawn output image, and a device for relaying the pawn input image from the image input part to the image surface.
Claims20
A game board having pawns for different types of game characters associated with different pawn input images, comprising:
- each pawn having a pawn contact surface and an image input part;
- the game board having a board surface for supporting the pawns and displaying a selected image selected from a game beard layout image and a pawn input image;
- and
- a processor configured to display on the board surface the game board layout image when the pawn contact surface is not in contact with the board surface and display the pawn input linage when the pawn contact surface is in contact with the board surface wherein the pawn input image is received by the image input part of the pawn for display of the pawn input image on a part of the pawn different from the pawn contact surface, wherein the pawn input image includes moving images wherein the processor is further configured to display the pawn input image on the board surface at a position of contact of the board surface with the contact surface of the pawn, and wherein the pawn input image identifies the game character of the pawn.
A pawn for a game character associated with a pawn input image, comprising:
- a contact surface for supporting the pawn on a board surface of a game board;
- an image input part for receiving the pawn input image from the board surface;
- at least one image surface for displaying a pawn output image, said at least one image surface being different from the contact surface;
- and
- means for conducting the pawn input image to the at least one image surface, wherein the pawn input image comprises a first image part conducted by the means for conducting to a first surface of the at least one image surface of the pawn and a second image part conducted by the means for conducting to a second surface of the at least one image surface of the pawn, wherein the pawn input image includes moving images,
- wherein the pawn input image is displayed on the board surface at a position of contact of the board surface with the contact surface of the pawn, and wherein the pawn input image identifies the game character of the pawn.
A system for playing board games comprising a game board having pawns for different types of game characters associated with different pawn input images, comprising:
- a pawn having a pawn contact surface and an image input part;
- a board having a board surface for supporting the pawn and displaying a selected image including a picture selected from a game board layout image and a pawn input image;
- and
- a processor configured to display on the board surface the game board layout image when the pawn contact surface is not in contact with the board surface and display the pawn input image when the pawn contact surface is in contact with the board surface, wherein the pawn input image is received by the image input part of the pawn for display of the pawn input image on at least one image surface of the pawn, said at least one image surface being different from the pawn contact surface, wherein the pawn input image includes moving images, wherein the processor is further configured to display the pawn input image on the board surface at a position of contact of the board surface with the contact surface of the pawn, and wherein the pawn input image identifies the game character of the pawn.
Dependencies are inferred from the claim text.