Real-time terrain animation selection
AssigneeNintendo Co., Ltd.
InventorsBrian McNeely, Dean Russell
Life of this patent
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AssigneeNintendo Co., Ltd.
InventorsBrian McNeely, Dean Russell
Estimating the term…
In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.
A computer-controlled method of providing a user interface comprising:
A system for providing a user interface comprising:
A non-transitory storage medium for providing a user interface, said storage medium storing instructions for execution by a computer, said instructions comprising:
Dependencies are inferred from the claim text.