Game server, game controlling method thereof, non-transitory computer-readable medium and game system
Assigneegloops, Inc.
InventorIsao Yoshikawa
Life of this patent
Estimating the term…
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Assigneegloops, Inc.
InventorIsao Yoshikawa
Estimating the term…
A game server includes a storage that stores information representing a virtual space having two-dimensionally arranged virtual positions where virtual users can exist, a map-creating section creating a two-dimensional map by connecting a route between the virtual positions, a table that stores identification data of a virtual user existing at each virtual position, a data-transmitting section transmitting two-dimensional-map-image data to a network-connected terminal, a data-receiving section receiving operation data from the terminal, a position-changing section changing the virtual position of the virtual user to a destination virtual position when accumulated points become or exceeds required points, and a data-updating section updating the identification data when the virtual position of the virtual user is changed. The two-dimensional map includes various types of pieces having a route from one edge to another edge of a polygon obtained by dividing the two-dimensional map and formed by combining the pieces to connect the routes.
A game server comprising:
A game server comprising:
A game controlling method executed by a computer connected to a communication network, the method comprising:
A game controlling method executed by a computer connected to a communication network, the method comprising:
A non-transitory computer-readable medium that stores a program, which when executed by a computer, causes the computer to:
A non-transitory computer-readable medium that stores a program, which when executed by a computer, causes the computer to:
A game system comprising:
A game system comprising:
Dependencies are inferred from the claim text.