Gaming incentives based on measured effect of user web activity
AssigneeWMS Gaming Inc.
InventorsRichard B. Robbins, Jeff D. Fleyshman, Joel Jaffe, Andrew Guinn, Daniel Louie
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Abstract
A gaming system includes at least one gaming server having at least one processor and at least one memory device storing instructions. The instructions, when executed by the at least one processor, cause the at least one gaming server to assign one or more unique identifiers to a registrant, monitor for web activity associated with the one or more unique identifiers and initiated by the registrant, measure an effect of the web activity, and convert the measured effect into a gaming incentive.
Claims20
A gaming system comprising:
- at least one gaming server, each of the at least one gaming server having at least one processor and at least one memory device storing instructions that, when executed by the at least one processor, cause the at least one gaming server to:
- assign one or more unique identifiers to a registrant,
- monitor for web activity associated with the one or more unique identifiers and initiated by the registrant,
- measure an effect of the web activity based on a predefined metric pertaining to an effective quality of the web activity, and
- convert the measured effect into a gaming incentive having a value based on the measured effect of the web activity.
A computer-implemented method for a gaming system having game logic circuitry including one or more central processing units and one or more memory devices, the method comprising:
- receiving registrant information from a registrant through one or more input devices of a computational device;
- assigning, via the game logic circuitry, one or more unique identifiers to the registrant;
- measuring, via the game logic circuitry, an effect of a web activity initiated by the registrant and associated with the one or more unique identifiers, the measured effect being based on a predefined metric pertaining to an effective quality of the web activity;
- and
- converting, via the game logic circuitry, the measured effect into a gaming incentive having a value based on the measured effect of the web activity.
A non-transitory tangible machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:
- assigning one or more unique identifiers to a registrant based on registrant information received from a computational device over at least one network;
- monitoring one or more community servers of at least one virtual community for web activity associated with the one or more unique identifiers and initiated by the registrant;
- measuring an effect of the web activity based on a predefined metric pertaining to an effective quality of the web activity;
- and
- converting the measured effect into a gaming incentive for the registrant, the gaming incentive having a value based on the measured effect of the web activity.
Dependencies are inferred from the claim text.