Lunch box board game
AssigneeElizabeth Lynn Northcutt
InventorElizabeth Lynn Northcutt
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AssigneeElizabeth Lynn Northcutt
InventorElizabeth Lynn Northcutt
Estimating the term…
An educational tool for building healthy minds and strong bodies for a healthier generation, built upon the legacy of healthy living represented by a Lunch Box lifestyle. A board game and method for playing the board game which incorporates various healthy lifestyle learning lessons with exercises as part of an activity that is engaged in for enjoyment, health and nutritional education, exercise and fitness, entertainment and fun, for the purpose of bringing health and fitness back to the forefront of children's daily lives. Some embodiments provide the structure of the game, namely, the board and playing pieces, the several different playing cards, dice and their collective interaction, and the method of playing the game in combination with exercises whereby healthy lifestyle choices are learned and physical fitness is enhanced. The game can be played by 2-4 individuals or by 2-4 teams each made up of any number of individuals.
A game apparatus which incorporates various healthy lifestyle learning lessons with exercises as part of an activity that is engaged in for enjoyment, health and nutritional education, exercise and fitness, entertainment and fun, comprising:
A game apparatus which incorporates various healthy lifestyle learning lessons with exercises as a part of an activity that is engaged in for enjoyment, health and nutritional education, exercise and fitness, entertainment and fun, comprising:
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