Using memory usage to pinpoint sub-optimal code for gaming systems
AssigneeMicrosoft Corporation
InventorsDavid Floyd Aronson, Parham Mohadjer, Matthew Russell Kimball, Bruce Michael Dawson
Life of this patent
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AssigneeMicrosoft Corporation
InventorsDavid Floyd Aronson, Parham Mohadjer, Matthew Russell Kimball, Bruce Michael Dawson
Estimating the term…
Systems and methods for using memory usage to pinpoint sub-optimal code for gaming systems are provided herein. Memory usage characteristics, such as latency, cache misses, load-hit-store, memory address misuse, and wasted cache bandwidth are presented, preferably in a graphical format, to provide the developer with information for optimizing source code. A trace analysis is performed on source code undergoing optimization. Relevant data is extracted from the trace analysis, sorted as necessary, and presented to the user. The user may be presented with multiple results sorting mechanisms as well as ways to change the presentation of the results.
A method of optimizing source code, comprising:
A computer-readable storage medium having stored thereon computer-executable instructions that, upon execution by one or more processors of a computing system, cause the computing system to perform acts comprising:
A computer system for optimizing source code, comprising:
Dependencies are inferred from the claim text.