Direct ray tracing of 3D scenes
AssigneeUWS Ventures Limited
InventorBenjamin Mora
Life of this patent
Estimating the term…
Loading patent…
AssigneeUWS Ventures Limited
InventorBenjamin Mora
Estimating the term…
Determining intersections between rays and triangles is at the heart of most Computer Generated 3D images. The present disclosure describes a new method for determining the intersections between a set of rays and a set of triangles. The method is unique as it processes arbitrary rays and arbitrary primitives, and provides the lower complexity typical to ray-tracing algorithms without making use of a spatial subdivision data structure which would require additional memory storage. Such low memory usage is particularly beneficial to all computer systems creating 3D images where the available on-board memory is limited and critical, and must be minimized. Also, a pivot-based streaming novelty allows minimizing conditional branching inherent to normal ray-tracing techniques by handling large streams of rays. In most cases, our method displays much faster times for solving similar intersection problems than preceding state of the art methods on similar systems.
A method for determining possible spatial intersections between an initial set of rays and an initial set of primitives for the purpose of creating a computer graphics image of a three dimensional scene using a deterministic approach, the method comprising:
A computer program product directly loadable into an internal memory of a computer for executing a method for determining possible spatial intersections between an initial set of rays and an initial set of primitives for the purpose of creating a computer graphics image of a three dimensional scene using a deterministic approach, the method comprising:
A computer system for providing digital image data to a first interface and a second interface for obtaining information about a space to be imaged, the system using a method for determining possible spatial intersections between an initial set of rays and an initial set of primitives for the purpose of creating a computer graphics image of a three dimensional scene using a deterministic approach, the method comprising:
A method for determining possible spatial intersections between a first initial set of primitives and a second initial set of primitives for the purpose of creating a computer graphics image of a three dimensional scene using a deterministic approach, the method comprising:
Dependencies are inferred from the claim text.