# US 8,784,192 B2 · Managing limitation rules for wagering accounts

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 8,784,192 B2
- Document ID: US8784192B2
- Status: Granted
- Kind: B2
- Application number: 13/858,467
- Filed: 2013-04-08
- Published: 2013-08-29
- Granted: 2014-07-22
- Earliest claimed: 2008-05-07
- Assignees: WMS Gaming Inc.
- Applicants: WMS Gaming, Inc.
- Inventors: Mark B. Gagner; Erhard W. Rathsack; Alfred Thomas
- Web page: https://patentgrep.com/patent/US8784192B2

## CPC

- G07F 17/3251: {involving media of variable value, e.g. programmable cards, programmable tokens}
- G06Q 20/405: {Establishing or using transaction specific rules}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

A wagering game account management system and its operations are described herein. In some embodiments, the operations include assigning one or more money values to a graphical user interface control and linking the graphical user interface control to a credit account. The credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit. In some embodiments, the operations further include providing the graphical user interface control for presentation during a wagering game session associated with the player account.

## Claims

### Claim 1

A method comprising:
assigning one or more money values to a graphical user interface control;
linking the graphical user interface control to a credit account, wherein the credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit; and
providing, via at least one of one or more processors, the graphical user interface control for presentation during a wagering game session associated with the player account.

### Claim 2 (depends on 1)

The method of claim 1 further comprising:
detecting an activation of the graphical user interface control via user input during the wagering game session; and
in response to the detecting the activation of the graphical user interface control, requesting a transfer, from the credit account to the player account, of an amount of money equal to at least one of the one or more money values.

### Claim 3 (depends on 2)

The method of claim 2, wherein the one or more money values are less than an amount of the credit limit.

### Claim 4 (depends on 1)

The method of claim 1 further comprising:
detecting an additional activation of the graphical user interface control via additional user input during the wagering game session; and
in response to the detecting the additional activation of the graphical user interface control, requesting a transfer, from the player account to the credit account, of an amount of money equal to at least one of the one or more money values.

### Claim 5 (depends on 4)

The method of claim 4 further comprising:
detecting that an amount of losses during the wagering game session exceeds a loss limit; and
automatically restricting the transfer, between the credit account and the player account, of the amount of money equal to the at least one of the one or more money values.

### Claim 6 (depends on 4)

The method of claim 4, wherein the one or more values are assigned to one or more graphics, and further comprising detecting a drag and drop of one of the one or more graphics to a credit meter for the wagering game session.

### Claim 7 (depends on 1)

The method of claim 1 further comprising:
transferring, from the player account to the credit account, a percentage of winnings attained from the wagering game session.

### Claim 8 (depends on 1)

The method of claim 1 further comprising:
detecting a user input indicating the one or more money values to assign to the graphical user interface control.

### Claim 9

A system comprising:
one or more processors;
one or more memory units configured to store instructions, which when executed by at least one of the one or more processors, cause the system to perform operations to
assign one or more money values to a graphical user interface control,
link the graphical user interface control to a credit account, wherein the credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit, and
provide the graphical user interface control for presentation during a wagering game session associated with the player account.

### Claim 10 (depends on 9)

The system of claim 9, wherein the one or more memory units are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to:
detect an activation of the graphical user interface control via user input during the wagering game session; and
in response to the activation of the graphical user interface control, request a transfer, from the credit account to the player account, of an amount of money equal to at least one of the one or more money values.

### Claim 11 (depends on 10)

The system of claim 10, wherein the one or more memory units are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to:
detect that an amount of losses during the wagering game session exceeds a loss limit; and
automatically restrict the transfer, between the credit account and the player account, of the amount of money equal to the at least one of the one or more money values.

### Claim 12 (depends on 9)

The system of claim 9, wherein the one or more money values are less than an amount of the credit limit.

### Claim 13 (depends on 9)

The system of claim 9, wherein the one or more memory units are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to:
detect an activation of the graphical user interface control via user input during the wagering game session; and
in response to the activation of the graphical user interface control, request a transfer, from the player account to the credit account, of an amount of money equal to at least one of the one or more money values.

### Claim 14 (depends on 9)

The system of claim 9, wherein the one or more memory units are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to:
transfer, from the player account to the credit account, a percentage of winnings attained from the wagering game session.

### Claim 15 (depends on 9)

The system of claim 9, wherein the one or more memory units are configured to store instructions, which when executed by at least one of the one or more processors, cause the system to further perform operations to:
detect a user input indicating the one or more money values to assign to the graphical user interface control.

### Claim 16

One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors cause the set of one or more processors to perform operations comprising:
assigning one or more money values to a graphical user interface control;
linking the graphical user interface control to a credit account, wherein the credit account is a third-party financial account from which a player account is authorized to borrow funds up to a credit limit;
providing the graphical user interface control for presentation during a wagering game session associated with the player account;
detecting an activation of the graphical user interface control via user input during the wagering game session; and
in response to the activation of the graphical user interface control, requesting a transfer, between the credit account and the player account, of an amount of money equal to at least one of the one or more money values.

### Claim 17 (depends on 16)

The one or more non-transitory, machine-readable storage media of claim 16, wherein the one or more money values are less than an amount of the credit limit.

### Claim 18 (depends on 16)

The one or more non-transitory, machine-readable storage media of claim 16, wherein the operations further include:
transferring, from the player account to the credit account, a percentage of winnings attained from the wagering game session.

### Claim 19 (depends on 16)

The one or more non-transitory, machine-readable storage media of claim 16, wherein the operations further include:
detecting a user input indicating the one or more money values to assign to the graphical user interface control.

### Claim 20 (depends on 16)

The one or more non-transitory, machine-readable storage media of claim 16, wherein the operations further include:
detecting that an amount of losses during the wagering game session exceeds a loss limit; and
automatically restricting the transfer, between the credit account and the player account, of the amount of money equal to the at least one of the one or more money values.
