# US 8,784,185 B2 · System and method for conducting a game of chance

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- Number: US 8,784,185 B2
- Document ID: US8784185B2
- Status: Granted
- Kind: B2
- Application number: 13/847,089
- Filed: 2013-03-19
- Published: 2013-08-29
- Granted: 2014-07-22
- Earliest claimed: 2009-07-02
- Assignees: Scientific Games Holdings Limited
- Applicants: Scientific Games Holdings Limited
- Inventors: Dow K. Hardy; Francis J. Lichtenberger; Scott N. Weller; Michael C. Lightman; John E. Taylor, Jr.
- Web page: https://patentgrep.com/patent/US8784185B2

## CPC

- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/3239: {Tracking of individual players}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.

## Claims

### Claim 1

A method for providing a gaming experience over a plurality of individual game sessions, the method comprising:
allowing a player at least one entry into the plurality of individual game sessions;
rendering the gaming experience over at least two of the plurality of individual game sessions such that the player must meet criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience, wherein rendering the gaming experience comprises:
associating an identifier with the player;
storing progress information regarding the gaming experience of the player; and
permitting the player to play at least one individual game session in a graphical user interface of a computer system.

### Claim 2 (depends on 1)

The method of claim 1, further comprising acts of:
permitting a game operator to establish state associated criteria; and
requiring the state criteria be met in order to progress in the gaming experience.

### Claim 3 (depends on 1)

The method of claim 1, further comprising an act of providing a primary game, wherein the act of providing for the player to obtain entries to the plurality of individual game sessions includes accepting played entries into the primary game as entries into the individual game sessions.

### Claim 4 (depends on 3)

The method of claim 3, wherein the primary game comprises a lottery game.

### Claim 5 (depends on 4)

The method of claim 4, further comprising an act of printing a unique identifier on the surface of a lottery entry.

### Claim 6 (depends on 3)

The method of claim 3, wherein the individual game sessions include a reveal based game.

### Claim 7 (depends on 3)

The method of claim 3, wherein the individual game sessions include a bonus play game.

### Claim 8 (depends on 3)

The method of claim 3, wherein the individual game sessions include a second chance game.

### Claim 9 (depends on 3)

The method of claim 3, wherein the individual game sessions include a predetermined game.

### Claim 10 (depends on 1)

The method of claim 1, further comprising an act of generating a script configured to control at least one aspect of the gaming experience.

### Claim 11 (depends on 10)

The method of claim 10, further comprising an act of executing the script in response to state information.

### Claim 12 (depends on 10)

The method of claim 10, wherein the act of generating a script configured to control at least one aspect of the gaming experience occurs dynamically in response to state information.

### Claim 13 (depends on 1)

The method of claim 1, wherein the individual game sessions include at least one of a reveal based game, a second chance game, an online game, an offline game, or a game comprising an online and offline portion.

### Claim 14 (depends on 11)

The method of claim 11, wherein the state information includes at least one of a start time, an end time, an enrolment time, a closing time, a minimum number of entries, a maximum number of entry, a sweepstake game status, a current number of entries, or a remaining number of entries to complete the gaming experience.

### Claim 15 (depends on 2)

The method of claim 2, further comprising an act of permitting the game operator to change established state associated criteria.

### Claim 16

A non-transitory computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instruct the computer to perform a method for providing a gaming experience over a plurality of individual game sessions, the method comprising:
allowing a player at least one entry into the plurality of individual game sessions;
rendering the gaming experience over at least two of the plurality of individual game sessions, such that the player must satisfy entry criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience and wherein the act of providing the gaming experience includes acts of:
associating an identifier with the player;
storing progress information regarding the gaming experience of the player; and
permitting the player to play at least one individual game session in a graphical user interface of a computer system, wherein the play of the individual game session displays at least a portion of the gaming experience.

### Claim 17

A system for providing a game experience over a plurality of individual game sessions, the system comprising:
an entry component configured to accept entries into a plurality of individual game sessions;
a game play component configured to:
generate the gaming experience, wherein the gaming experience is provided over at least two of the plurality of individual game sessions such that the player must satisfy entry criteria for each individual game session and progress through the plurality of individual game sessions in order to complete the gaming experience;
an association component configured to associate an identifier with the player;
a progress component configured to store progress information regarding the gaming experience of the player; and
wherein the game play component is further configured to permit the player to play at least one individual game session in a graphical user interface of a computer system, wherein the player of the individual game session displays at least a portion of the gaming experience.

### Claim 18 (depends on 17)

The system of claim 17, wherein the entry component is further configured to accept entries already played as part of a primary game as entries into the individual game sessions.

### Claim 19 (depends on 18)

The system of claim 18, wherein the entry component is configured to accept a unique identifier associated with a lottery game play as an entry into an individual game session.

### Claim 20 (depends on 1)

The method of claim 1, further comprising a script component configured to control at least one aspect of the gaming experience.
