# US 8,784,183 B2 · Gaming system, gaming device, and method for displaying indications of awards that could have been won

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- Number: US 8,784,183 B2
- Document ID: US8784183B2
- Status: Granted
- Kind: B2
- Application number: 13/246,422
- Filed: 2011-09-27
- Published: 2013-03-28
- Granted: 2014-07-22
- Earliest claimed: 2011-09-27
- Assignees: Igt
- Applicants: Mark C. Nicely
- Inventors: Mark C. Nicely
- Web page: https://patentgrep.com/patent/US8784183B2

## CPC

- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A gaming system, gaming device, and method which provide a display of one or more missed awards based on one or more numbers generated by a random number generator (“RNG”) for possible use in determining a randomly generated outcome for a play of a game, but which are not used to determine any outcome for the play of the game. The unused or unemployed RNG numbers: (a) may be the numbers generated by the RNG before the numbers which are actually used or employed for that play of the game (i.e., the employed numbers); (b) may be the numbers generated by the RNG after the numbers which are used or employed for that play of the game; or (c) if no plays of the game are occurring, the numbers unused numbers generated by the RNG at one or more points in time.

## Claims

### Claim 1

A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to:
after a player activates a play of a game at a specific point in time, cause a first display of any awards generated for the play of the game; and
cause a second display of a missed award that would have been generated for said play of the game if the player activated said play of the game at a different point in time prior to or after the specific point in time that the player activated said play of the game.

### Claim 2 (depends on 1)

The gaming system of claim 1, wherein the different point in time is prior to the specific point in time when the player activated the play of the game.

### Claim 3 (depends on 1)

The gaming system of claim 1, wherein the different point in time is after the specific point in time when the player activated a play button at the at least one input device for the play of the game.

### Claim 4 (depends on 1)

The gaming system of claim 1, wherein each award and each missed award has a value greater than or equal to zero.

### Claim 5

A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to:
(a) when a player activates a play button of the at least one input device for the play of the game, use a first designated quantity of numbers from a series of numbers generated by one of a pseudo-random number generator and a random number generator to determine an outcome of the play of the game;
(b) display the outcome of the play of the game;
(c) determine and display any awards associated with the outcome of the play of the game;
(d) provide said awards to the player;
(e) use a second designated quantity of the numbers from the series of numbers generated by one of the pseudo-random number generator and the random number generator to determine an alternative outcome for the same play of the game; and
(f) determine and display any missed awards associated with said alternative outcome for the same play of the game, without providing any of said awards associated with said alternative outcome to the player.

### Claim 6 (depends on 5)

The gaming system of claim 5, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to display an indication to the player that the player would have won the missed awards associated with said alternative outcome if the player would have activated the play button of the at least one input device for the player of the game prior to when the player activated the play button for the play of the game.

### Claim 7 (depends on 5)

The gaming system of claim 5, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to display an indication to the player that the player would have won the awards associated with said alternative outcome if the player would have activated the play button of the at least one input device for the play of the game after when the player activated the play button for the play of the game.

### Claim 8 (depends on 5)

The gaming system of claim 5, wherein any awards and any missed awards each has a value greater than or equal to zero.

### Claim 9 (depends on 5)

The gaming system of claim 5, wherein the first designated quantity of numbers and the second designated quantity of numbers are different.

### Claim 10

A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to:
(a) use a designated quantity of a plurality of numbers generated by one of a pseudo-random number generator and a random number generator to determine a randomly generated outcome for a play of a game;
(b) display said outcome for the play of the game and any awards associated with said outcome; and
(c) cause an additional display based one or more of the plurality of numbers generated by one of the pseudo-random number generator and the random number generator for possible use in determining the randomly generated outcome for the play of the game, but at least one of which is not used to determine the randomly generated outcome for the play of the game.

### Claim 11 (depends on 10)

The gaming system of claim 10, wherein said additional display indicates that the player could have won, but did not win, a missed award.

### Claim 12 (depends on 11)

The gaming system of claim 11, wherein any awards and any missed awards each has a value greater than or equal to zero.

### Claim 13 (depends on 10)

The gaming system of claim 10, wherein for the play of the game, the numbers which are not used to determine the randomly generated outcome for the play of the game are numbers generated by the random number before the numbers which are used to determine the randomly generated outcome for the play of the game.

### Claim 14 (depends on 10)

The gaming system of claim 10, wherein for the play of the game, the numbers which are not used to determine the randomly generated outcome for the play of the game are numbers generated by the random number after the numbers which are used to determine the randomly generated outcome for the play of the game.

### Claim 15 (depends on 10)

The gaming system of claim 10, wherein the additional display is selected from the group consisting of: (a) a representation of the unused RNG numbers; (b) a representation the potential value the unused RNG numbers; (c) one or more symbols which would have been generated in the play of the game based on the unused RNG numbers; (d) one or more outcomes which would have been generated in the play of the game based on the unused RNG numbers; and (e) a display of an award which would have been generated in the play of the game based on the unused RNG numbers.

### Claim 16 (depends on 10)

The gaming system of claim 10, wherein the additional display is selected from the group consisting of: (a) one missed award after one or more designated plays of the game; (b) one missed award after each play of the game; (c) multiple missed awards after each designated play of the game; and (d) multiple missed awards after each play of the game.

### Claim 17

A gaming system comprising:
at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to:
(a) cause one of a pseudo-random number generator and a random number generator to generate a plurality of numbers;
(b) calculate at least one award which could have been won by a player, but which was not won by any player, each said award based on at least one unused number generated by one of the pseudo-random number generator and the random number generator; and
(c) display each award with an indication that said award could have been won.

### Claim 18 (depends on 17)

The gaming system of claim 17, wherein each award is displayed when the gaming system is not being played by any player.

### Claim 19 (depends on 17)

The gaming system of claim 17, wherein each award has a value greater than or equal to zero.

### Claim 20 (depends on 17)

The gaming system of claim 17, wherein a number generated by one of the pseudo-random number generator and the random number generator that is not used to determine at least one award won by a player is an unused number.
