# US 8,771,059 B2 · Systems and methods for prize discovery games

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- Number: US 8,771,059 B2
- Document ID: US8771059B2
- Status: Granted
- Kind: B2
- Application number: 13/189,248
- Filed: 2011-07-22
- Published: 2013-08-22
- Granted: 2014-07-08
- Earliest claimed: 2008-07-25
- Assignees: Geonomics Global Games Limited
- Applicants: James Allan Oakes; Henry Edward Oakes; Benjamin Guy Arbib; Matthew Young
- Inventors: James Allan Oakes; Henry Edward Oakes; Benjamin Guy Arbib; Matthew Young
- Web page: https://patentgrep.com/patent/US8771059B2

## CPC

- G07F 17/329: {Regular and instant lottery, e.g. electronic scratch cards}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods for map-based prize discovery game are disclosed. In one embodiment, a computer-implemented method for map-based prize discovery games may comprise: establishing an online game based on a map that includes a plurality of grid units; placing at least one object in hidden association with one or more predetermined grid units in the map; receiving from a first player at least one token and a selection of at least one available first grid unit; associating the selected at least one first grid unit with the first player; determining whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map. In another exemplary embodiment, it may be determined whether the first player wins based on a probability algorithm.

## Claims

### Claim 1

A computer-implemented method for a map-based prize discovery game, the method comprising:
establishing an online game based on a map that includes a plurality of grid wherein said map is of a geographic region and each of the at least one grid unit on the map is associated with a corresponding real-world location;
placing at least one object in hidden association with one or more predetermined grid units in the map;
receiving, via a graphical user interface, from a first player at least one token;
receiving the first player's selection of the at least one grid unit automatically based on the player's real-world location;
associating the selected at least one first grid unit with the first player;
determining, using at least one processor, whether the first player wins a prize based on the selection of the at least one first grid unit and the placement of the at least one object in hidden association with the one or more predetermined grid units in the map.

### Claim 2 (depends on 1)

The method according to claim 1, further comprising:
contributing the at least one token to the prize if the first player does not win any prize, thereby increasing the prize amount for a subsequent winner.

### Claim 3 (depends on 1)

The method according to claim 1, further comprising accepting enrollment of a plurality of players in the map-based game after establishing the game.

### Claim 4 (depends on 1)

The method according to claim 1, wherein said at least one token is distributed to the first player free of charge, said method further comprising presenting at least one item of advertising from at least one source, wherein the source or an originator of the at least one item of advertising contributes to at least a portion of the at least one prize.

### Claim 5 (depends on 1)

The method according to claim 1, wherein said step of establishing a map-based game includes providing to the first player a ticket at a retail location, wherein said ticket, when processed by a device, allows the first player to access at least one functionality in the online game.

### Claim 6 (depends on 1)

The method according to claim 1, wherein the at least one functionality is selected from a group comprising:
giving the player a greater probability of winning the prize;
giving the player the ability to select at least one grid unit; and
giving the player one or more tokens.

### Claim 7 (depends on 1)

The method according to claim 1, wherein the at least one object comprises a plurality of related objects that are placed in the map in accordance with a common relationship.

### Claim 8 (depends on 1)

The method according to claim 1, wherein at least one of the plurality of grid units is associated with a permission, said permission determining whether the grid unit can be selected by a second player subsequent to its selection by the first player.

### Claim 9 (depends on 1)

The method according to claim 1, further comprising revealing the at least one object to the first player if the first player's selection of the at least one location matches one or more predetermined grid units corresponding at least one object placed on the map.

### Claim 10 (depends on 1)

The method according to claim 1, wherein the first player's winning selection is hidden from a second player for a predetermined time period.

### Claim 11 (depends on 1)

The method according to claim 1, wherein each of the plurality of grid units contains a plurality of layers, wherein the at least one object is placed in the at least one layer of the one or more predetermined grid units.

### Claim 12

A computer-implemented method for a map-based prize discovery game, the method comprising:
establishing an online game based on a map that includes a plurality of grid units wherein the map is of a geographic region and each of the at least one grid unit on the map is associated with a corresponding real-world location;
receiving, via a graphical user interface, from a first player at least one token and a selection of at least one available first grid unit, said selection being received automatically based on the player's real-world location;
associating the selected at least one first grid unit with the first player;
determining whether to reveal a hidden object to the first player based on a probability calculation; and
revealing the hidden object in response to the step of determining.

### Claim 13 (depends on 12)

The method according to claim 12, further comprising accepting enrollment of a plurality of players in the map-based game after establishing the online game.

### Claim 14 (depends on 12)

The method according to claim 12, wherein the probability calculation takes into consideration a number of grid units in the game that have not been selected and a total number of revealed objects.

### Claim 15 (depends on 12)

The method according to claim 12, further comprising the steps of contributing the at least one token to the prize based on the step of determining, thereby increasing the prize amount for a subsequent winner.

### Claim 16 (depends on 12)

The method according to claim 12, wherein each of the at least one object is associated with one of a plurality of tiers, and wherein the probability calculation takes into consideration the tier associated with the selected at least one first grid unit.

### Claim 17 (depends on 12)

The method according to claim 12, wherein the at least one token is distributed to the first player free of charge, said method further comprising presenting at least one item of advertising from at least one source, wherein the source or an originator of said at least one item of advertising contributing to at least a portion of the at least one prize.

### Claim 18 (depends on 12)

The method according to claim 12, wherein said step of establishing a map-based game includes providing to the first player a ticket at a retail location, wherein said ticket, when processed by a device, allows the first player to access at least one functionality in the online game.

### Claim 19 (depends on 12)

The method according to claim 12, wherein the at least one functionality includes one or more from the group comprising:
giving the player a greater probability of winning the prize;
giving the player the ability to select at least one grid unit; and
giving the player one or more tokens.

### Claim 20 (depends on 12)

The method according to claim 12, wherein at least one of said grid units is associated with a permission, said permission determining whether the grid unit can be selected by a second player subsequent to its selection by the first player.

### Claim 21 (depends on 12)

The method according to claim 12, further comprising displaying a result of the determining step to at least the first player.

### Claim 22 (depends on 21)

The method according to claim 21, wherein the results are hidden from a second player for a predetermined time period.

### Claim 23 (depends on 12)

The method according to claim 12, wherein each of the plurality of grid units contains a plurality of layers, wherein at least one layer of the selected at least one first grid unit is associated with the player.
