System and method configured to unlock content within a videogame
AssigneeActivision Publishing, Inc.
InventorsMartyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
Life of this patent
Estimating the term…
Abstract
A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
Claims16
A system configured to provide a player with a videogame, the system comprising:
- a game platform configured to implement one or more computer program modules to provide a player with the videogame, the one or more computer program modules comprising:
- a content module configured to manage multiple sets of content within the videogame, wherein the multiple sets of content within the videogame comprise a first content set that is accessible to the player engaging in the videogame and a second content set that is not accessible to the player initially within the videogame, wherein the second content set is associated with a first set of criteria, wherein the content module is configured to unlock the second content set within the videogame for the player to enable the player to access the second content set within the videogame responsive to the player fulfilling the first set of criteria, wherein the first set of criteria includes performance of one or more tasks provided by the first content set that are not sufficient to pass the first content set, successful participation in one or more events associated with the first content set, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the videogame, and wherein the first content set and the second content set must be passed to complete the videogame;
- and
- an event module configured to manage a first set of events associated with the first content set, and to determine if the player has successfully participated in individual events in the first set of events, and wherein the first set of criteria associated with the first content set requires successful performance of some subset of the first set of events as determined by the event module.
A system configured to provide a player with a videogame, the system comprising:
- a game platform configured to implement one or more computer program modules to provide a player with a videogame, the one or more computer program modules comprising:
- a content module configured to manage multiple sets of content within the videogame, wherein the multiple sets of content within the videogame comprise a first content set that is accessible to the player engaging in the videogame and a second content set that is not accessible to the player initially within the videogame, wherein the second content set is associated with a first set of criteria, wherein the content module is configured to unlock the second content set within the videogame for the player to enable the player to access the second content set within the videogame responsive to the player fulfilling the first set of criteria, wherein the first set of criteria includes performance of one or more tasks provided by the first content set that are not sufficient to pass the first content set, successful participation in one or more events associated with the first content set, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the videogame, and wherein the first content set and the second content set must be passed to complete the videogame;
- and
- a virtual player control module configured to implement artificial intelligence to control a plurality of virtual players within the videogame including a first group of virtual players associated with the first content set and a second group of virtual players, separate from the first group of virtual players, associated with the second content set.
A computer-implemented method for providing a player with videogame, the method being implemented in a computer system comprising one or more processors, the method comprising:
- executing, on the one or more processors, one or more computer program modules to provide the videogame, the one or more computer program modules, when executed by the one or more processors, resulting in:
- providing a player access to a first content set within the videogame;
- monitoring performance of the player within the first content set;
- comparing the performance of the player within the first content set with a first set of criteria to determine if the player has fulfilled the first set of criteria, the first set of criteria including performance of one or more tasks in the first content set, successful participation in one or more events associated with the first content set, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the videogame, wherein fulfilling the first set of criteria is not sufficient to pass the first content set, and wherein completing the videogame requires the player to pass the first content set;
- unlocking a second content set for the player by making the second content set accessible to the player responsive to the first set of criteria being determined fulfilled, wherein completing the videogame requires the player to pass the second content set;
- and
- implementing artificial intelligence to control a plurality of virtual players within the videogame including a first group of virtual players associated with the first content set and a second group of virtual players, separate from the first group of virtual players, associated with the second content set.
Dependencies are inferred from the claim text.