Dynamic battle session matchmaking
AssigneeWargaming.net LLP
InventorsVictor Kislyi, Ivan Mikhnevich
Life of this patent
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AssigneeWargaming.net LLP
InventorsVictor Kislyi, Ivan Mikhnevich
Estimating the term…
Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
One or more non-transitory computer readable media storing computer executable instructions that, when executed, cause a system to perform:
A method comprising:
One or more non-transitory computer readable media storing computer executable instructions that, when executed, cause a first client device to communicate with a server by:
A method performed by a first client device to communicate with a remotely located server, said method comprising:
Dependencies are inferred from the claim text.