Method and apparatus for educating and influencing an individual
OwnerSandra Kallanderinventor
Life of this patent
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Abstract
A method and apparatus for influencing a person to develop, accept and/or understand a concept, position or idea using questioning, including a technique sometimes known as the Socratic Method. A universe of question and answer subsets comprising questions and respective multiple choice answers to each question designed in advance, arranged and inter-connected on a stand-alone computer, a computer on a local area network or computer network, or any computer network and displayed in such a way as to allow the participant to follow the individual's own path by selecting answers he accepts, which tend to logically lead the individual toward agreement and or understanding on the subject.
Claims18
A computer implemented method for persuading participants to accept and/or understand a concept, position or idea, the method comprising the steps of:
- creating a logic map comprising question-and-answer sets, and including defining a target answer, secondary answers, rational lines of reasoning corresponding to defined characteristics for leading participants to choose the target answer or one of the secondary answers, and based on the defined characteristics, defining multiple-choice interlinked question-and-answer sets corresponding to the lines of reasoning, such that an answer to a question-and-answers set links to a next question of a question-and-answers set, and including defining qualifying question-and-answer sets and configured to determine concurrence and non-concurrence with the concept, defining leading question-and-answer sets linked to the qualifying question-and-answers sets and configured to lead the prospective participants to concurrence with the concept, and defining closing question-and-answer sets linked to the qualifying question-and-answers sets and the leading question-and-answers sets and at an end of the lines of reasoning and including the target answer;
- generating by a server computer a first question-and-answer set from the logic map, wherein a client computer accesses a first generated question-and-answer set from the server computer;
- receiving by the server computer an answer selected by a participant from the first generated question-and-answer set via the client computer;
- generating by the server computer a second question-and-answer set associated in the logic map with the selected answer to the first generated question-and-answer set;
- and
- repeating the steps of generating by the server computer question-and-answer sets, receiving selections to answers from the generated question-and-answer sets, and generating by the server computer question-and-answer sets associated with the selected answers to the generated question-and-answer sets, until the participant has reached a closing question-and-answer set corresponding to the end of a line of reasoning.
A computer implemented system for persuading participants to accept and/or understand a concept, position or idea, the system comprising:
- a server computer;
- and
- a logic map accessed by the server computer, wherein the logic map is created comprising question-and-answer sets, and including defining a target answer, secondary answers, rational lines of reasoning corresponding to defined characteristics for leading participants to choose the target answer or one of the secondary answers, and based on the defined characteristics, defining multiple-choice interlinked question-and-answer sets corresponding to the lines of reasoning, such that an answer to a question-and-answers set links to a next question of a question-and-answers set, and including defining qualifying question-and-answer sets and configured to determine concurrence and non-concurrence with the concept, defining leading question-and-answer sets linked to the qualifying question-and-answers sets and configured to lead the prospective participants to concurrence with the concept, and defining closing question-and-answer sets linked to the qualifying question-and-answers sets and the leading question-and-answers sets and at an end of the lines of reasoning and including the target answer,
- wherein a client computer accesses a first generated question-and-answer set from the server computer, the server computer receives an answer selected by a participant from the first generated question-and-answer set via the client computer, the server computer generates a second question-and-answer set associated in the logic map with the selected answer to the first generated question-and-answer set, and
- the steps of generating by the server question-and-answer sets, receiving selections to answers from the generated question-and-answer sets, and generating by the server question-and-answer sets associated with the selected answers to the generated question-and-answer sets are repeated, until the participant has reached a closing question-and-answer set corresponding to the end of a line of reasoning.
A computer program product for persuading participants to accept and/or understand a concept, position or idea, and including computer readable instructions embedded on a tangible, non-transitory computer readable medium and configured to cause computer processors to perform the step of:
- creating a logic map comprising question-and-answer sets, and including defining a target answer, secondary answers, rational lines of reasoning corresponding to defined characteristics for leading participants to choose the target answer or one of the secondary answers, and based on the defined characteristics, defining multiple-choice interlinked question-and-answer sets corresponding to the lines of reasoning, such that an answer to a question-and-answers set links to a next question of a question-and-answers set, and including defining qualifying question-and-answer sets and configured to determine concurrence and non-concurrence with the concept, defining leading question-and-answer sets linked to the qualifying question-and-answers sets and configured to lead the prospective participants to concurrence with the concept, and defining closing question-and-answer sets linked to the qualifying question-and-answers sets and the leading question-and-answers sets and at an end of the lines of reasoning and including the target answer;
- generating by a server computer a first question-and-answer set from the logic map, wherein a client computer accesses a first generated question-and-answer set from the server computer;
- receiving by the server computer an answer selected by a participant from the first generated question-and-answer set via the client computer;
- generating by the server computer a second question-and-answer set associated in the logic map with the selected answer to the first generated question-and-answer set;
- and
- repeating the steps of generating by the server computer question-and-answer sets, receiving selections to answers from the generated question-and-answer sets, and generating by the server computer question-and-answer sets associated with the selected answers to the generated question-and-answer sets, until the participant has reached a closing question-and-answer set corresponding to the end of a line of reasoning.
Dependencies are inferred from the claim text.