Safety scheme for gesture-based game system
AssigneeEmpire Technology Development LLC
InventorSeungil Kim
Life of this patent
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Abstract
Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system, and generating in a display area associated with the game a barrier image associated with the obstacle.
Claims22
A method performed under control of a gesture-based game system, comprising:
- determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system;
- generating in a display area associated with the game a barrier image associated with the obstacle;
- determining a location of a player and a location of the obstacle in the playing space;
- determining a distance between the player and the obstacle based at least in part on the determined location of the player and the determined location of the obstacle;
- generating in the display area an avatar image associated with the player;
- determining a virtual distance between the avatar image and the barrier image based at least in part on the determined distance between the player and the obstacle;
- and
- comparing the determined virtual distance with a predetermined distance limit,
- wherein the generating the barrier image includes locating the barrier image separated by the determined virtual distance from the avatar image and is performed when the determined virtual distance is shorter than the predetermined distance limit.
A gesture-based game system, comprising:
- a location determination unit configured to obtain player location information of a player and obstacle location information of an obstacle in a playing space during a playing of a game using the gesture-based game system;
- a distance determination unit configured to determine a distance between the player and the obstacle based at least in part on the player location information and the obstacle location information;
- a virtual distance determination unit configured to determine in a display area a virtual distance between an avatar image associated with the player and a barrier image associated with the obstacle based at least in part on the determined distance;
- and
- an image generation unit configured to:
- generate in the display area the avatar image and the barrier image, separated from each other by the determined virtual distance, and
- generate the barrier image in the display area, if the determined virtual distance is shorter than a predetermined distance limit.
A non-transitory computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution, cause a gesture-based game system to perform operations, comprising:
- determining a distance between a player of a game and an obstacle in the proximity of the player in a playing space;
- comparing in a display area a virtual distance between an avatar image corresponding to the player and a barrier image corresponding to the obstacle with a predetermined distance limit;
- generating in the display area the avatar image;
- and
- generating in the display area the barrier image separated by the determined virtual distance from the avatar image, if the determined virtual distance is shorter than the predetermined distance limit.
Dependencies are inferred from the claim text.