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US 8,651,488 B2Granted
Three dimensional game device
OwnerSteve Mulhollandinventor
Life of this patent
Estimating the term…
Abstract
A three-dimensional game device may include selection units that are located at the corners, edges and sides of a body member, thereby creating strategic lines of selectable positions extending in three dimensions across the junction of at least two surfaces of the device.
Claims14
A game comprising:
- an inner frame;
- a plurality of selector units mounted for rotation on the inner frame;
- and
- an outer shell covering the inner frame, the outer shell including a plurality of apertures through which the selector units are respectively exposed;
- wherein each selector unit is rotatable relative to the inner frame to expose different portions of the selector unit through a corresponding aperture;
- wherein each selector unit includes a pair of sockets respectively receiving opposed hubs provided on the inner frame;
- and
- wherein each socket is a blind hole having a bottom provided with detent features that engage with corresponding detent features provided on a corresponding hub to retain a rotational position of the selector unit relative to the inner frame.
5 more elements
A game comprising:
- an inner frame;
- a plurality of selector units mounted for rotation on the inner frame;
- and
- an outer shell covering the inner frame, the outer shell including a plurality of apertures through which the selector units are respectively exposed;
- wherein each selector unit is rotatable relative to the inner frame to expose different portions of the selector unit through a corresponding aperture;
- wherein the outer shell has at least six sides facing in different directions;
- wherein each side includes at least one of the apertures through which a corresponding selector unit is exposed;
- wherein two sides meet at a line of intersection;
- and
- wherein at least one of the apertures is located along the line of intersection for exposing a corresponding selector unit.
7 more elements
A game comprising:
- a body bounded by a plurality of playing surfaces that face in different directions;
- a plurality of supports provided on the inside of the body and covered by the playing surfaces;
- and
- a plurality of selector units respectively mounted on the supports for rotation relative to the body;
- wherein the body includes apertures through which the selector units are respective exposed;
- wherein each selector unit includes a pair of sockets;
- wherein each support includes a pair of opposed hubs;
- wherein the sockets respectively receive the hubs;
- and
- wherein each socket is a blind hole having a bottom provided with detent features that engage with corresponding detent features provided on a corresponding hub to retain a rotational position of the selector unit relative to the body.
7 more elements
A game comprising:
- a body bounded by a plurality of playing surfaces that face in different directions;
- a plurality of supports provided on the inside of the body and covered by the playing surfaces;
- and
- a plurality of selector units respectively mounted on the supports for rotation relative to the body;
- wherein the body includes apertures through which the selector units are respectively exposed;
- wherein the body has at least six playing surfaces;
- wherein each playing surface includes at least one of the apertures through which a corresponding selector unit is exposed;
- wherein two playing surfaces meet at a line of intersection;
- and
- wherein at least one of the apertures is located along the line of intersection for exposing a corresponding selector unit.
7 more elements
Dependencies are inferred from the claim text.