Apparatuses, system, method, and storage medium for crowd game
AssigneeUplause Oy
InventorsVeli-Pekka Marin, Heikki Aura, Jussi Marin, Ilkka Paananen, Mikko Kodisoja, Hannu Virta, Aapo Bovellan, Ari Jantunen, Petri Bäckström
Life of this patent
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Abstract
Apparatuses, system, method, and storage medium for crowd game are disclosed. A series of missions forming a crowd game are outputted to a display device, each mission specifying a task for spectators of an event. A result for a mission is determined on the basis of participation and/or reaction by the spectators for the task. A total result for the crowd game is determined on the basis of the results for the missions.
Claims20
A client apparatus comprising a processor, and a memory including computer program instructions, the memory and the computer program instructions being configured to, with the processor, cause the apparatus:
- to output a series of missions forming a crowd game to a display device, each mission specifying a task for at least one group of spectators attending a spectator event;
- to determine a result for a mission on the basis of participation and/or reaction by the at least one group of spectators for the task to a comparative mission performed by at least one other group of spectators attending the spectator event and/or another spectator event;
- to determine a total result for the crowd game on the basis of the results for the missions;
- and
- to output comparison information to the display device, the comparison information comparing results for missions between the at least one group of spectators and the at least one other group of spectators attending the spectator event or different spectator events, and/or the comparison information comparing total results for crowd games between the at least one group of spectators and the at least one other group of spectators attending the spectator event or different spectator events.
A server apparatus comprising a communications interface, a user interface, a processor, and a memory including computer program instructions, the memory and the computer program instructions being configured to, with the processor, cause the apparatus:
- to design a series of missions forming a crowd game under control of the user interface, each mission specifying a task for a group of spectators attending a spectator event;
- to transmit the crowd game to a first client apparatus in a first location, and to a second client apparatus in a second location via the communications interface, each of the first and second locations having at least one group of spectators;
- to receive a result for a mission, and/or a total result for a crowd game via the communications interface from both the first client apparatus and the second client apparatus, the result for the mission and/or the total result of the crowd game determined by comparison of participation and/or reaction of each of the at least one group of spectators attending the spectator events at the first and second locations;
- to produce comparison information on the basis of the result for the mission and/or the total result for the crowd game received from both the first client apparatus and the second client apparatus, the comparison information comparing results for missions between the at least one group of spectators attending the spectator events at the first and second locations or different spectator events, and/or the comparison information comparing total results for crowd games between the at least one group of spectators attending the spectator event at the first and second locations or different spectator events;
- and
- to transmit the comparison information via the communications interface to the first client apparatus and/or to the second client apparatus.
A system comprising a first client apparatus, a second client apparatus, and a server apparatus, comprising:
- the server apparatus comprising:
- means for designing a series of missions forming a crowd game under control of the user interface, each mission specifying a task for at least one group of spectators attending an event at the first and second locations;
- and
- means for transmitting the crowd game to the first client apparatus in a first location, and the second client apparatus in a second location;
- means for receiving a result for a mission, and/or a total result for a crowd game from both the first client apparatus and the second client apparatus, the result for the mission and/or the total result of the crowd game determined by comparison of participation and/or reaction of each of the at least one group of spectators attending the events at the first and second locations;
- means for producing comparison information on the basis of the result for the mission, and/or the total result for the crowd game received from both the first client apparatus and the second client apparatus, the comparison information comparing results for missions between the at least one group of spectators attending the events at the first and second locations or different spectator events, and/or the comparison information comparing total results for crowd games between the at least one group of spectators attending the events at the first and second locations or different spectator events;
- means for transmitting the comparison information to the first client apparatus and/or the second client apparatus;
- the first client apparatus comprising:
- means for receiving the crowd game from the server apparatus;
- means for outputting the series of missions forming the crowd game to a display device at the first location;
- means for determining a result for a mission on the basis of participation and/or reaction by the at least one group of spectators for the task at the first location;
- means for determining a total result for the crowd game on the basis of the results for the missions;
- means for transmitting the result for the mission, and/or the total result for the crowd game, and/or data relating to the crowd game to the server;
- and
- means for receiving the comparison information from the server;
- and
- the second client apparatus comprising:
- means for receiving the crowd game from the server apparatus;
- means for outputting the series of missions forming the crowd game to a display device at the second location;
- means for determining a result for a mission on the basis of participation and/or reaction by the at least one group of spectators for the task at the second location;
- means for determining a total result for the crowd game on the basis of the results for the missions;
- means for transmitting the result for the mission, and/or the total result for the crowd game, and/or data relating to the crowd game to the server;
- and
- means for receiving the comparison information from the server.
A method comprising:
- outputting a series of missions forming a crowd game to a display device, each mission specifying a task for at least one group of spectators attending a spectator event;
- determining a result for a mission on the basis of participation and/or reaction by the at least one group of spectators for the task to a comparative mission performed by at least one other group of spectators attending the spectator event and/or another spectator event;
- determining a total result for the crowd game on the basis of the results for the missions;
- and
- outputting comparison information to the display device, the comparison information comparing results for missions between the at least one group of spectators and groups of spectators attending the event or different spectator events, and/or the comparison information comparing total results for crowd games between the at least one group of spectators and groups of spectators attending the event or different spectator events.
A non-transitory computer-readable storage medium comprising computer program instructions which, when loaded into an apparatus, cause the apparatus:
- to output a series of missions forming a crowd game to a display device, each mission specifying a task for at least one group of spectators attending a spectator event;
- to determine a result for a mission on the basis of participation and/or reaction by the at least one group of spectators for the task to a comparative mission performed by at least one other group of spectators attending the spectator event and/or another spectator event;
- to determine a total result for the crowd game on the basis of the results for the missions;
- and
- to output comparison information to the display device, the comparison information comparing results for missions between the at least one group of spectators and groups of spectators attending the event or different spectator events, and/or the comparison information comparing total results for crowd games between the at least one group of spectators and groups of spectators attending the event or different spectator events.
Dependencies are inferred from the claim text.