Physically present game camera
AssigneeDisney Enterprises, Inc.
InventorsJason Avent, Jonathan Gibson, Alkan Hassan, Richard Coles, Iain Gilfeather
Life of this patent
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Abstract
A system and method for viewing objects within a virtual environment are disclosed. A virtual camera and an object exist within the virtual environment. The camera is focused on the object such that the user of the virtual environment sees the object from the perspective of the camera. The virtual camera and the object being view are subject to the physics based rules of the simulation environment.
Claims20
A computer-implemented method for viewing a virtual object within a virtual environment, comprising:
- setting a focus of a virtual camera that resides within the virtual environment on a first virtual object that also resides within the virtual environment, such that the virtual camera provides a third-person view of the first virtual object as the first virtual object moves through the virtual environment;
- and
- simulating a physical collision between the virtual camera and one or more other virtual objects residing within the virtual environment according to a set of physics based rules for the virtual environment, wherein the simulated physical collision is independent of any simulated physical interaction between the one or more other virtual objects and the first virtual object, and wherein the virtual camera maintains the set focus on the first virtual object and the third-person view of the first virtual object throughout the simulated physical collision.
A system for simulating a physical environment comprising:
- a virtual environment comprising a set of physics based rules;
- a processor of configured to:
- set a focus of a virtual camera that resides within the virtual environment on a first virtual object that also resides within the virtual environment, such that the virtual camera provides a third-person view of the first virtual object as the first virtual object moves through the virtual environment;
- and
- simulate a physical collision between the virtual camera and one or more other virtual objects residing within the virtual environment according to a set of physics based rules for the virtual environment, wherein the simulated physical collision is independent of any simulated physical interaction between the one or more other virtual objects and the first virtual object, and wherein the virtual camera maintains the set focus on the first virtual object and the third-person view of the first virtual object throughout the simulated physical collision.
A system for simulating a physical environment comprising:
- a virtual environment comprising a set of physics based rules;
- a first virtual object that resides within the virtual environment;
- and
- a virtual camera that also resides within the virtual environment, wherein the virtual camera is configured to set a focus of the virtual camera on the first virtual object, such that the virtual camera provides a third-person view of the first virtual object as the first virtual object moves through the virtual environment, wherein the virtual camera is configured to collide with one or more other virtual objects residing within the virtual environment according to the set of physics based rules, independent of any simulated physical interaction between the one or more other virtual objects and the first virtual object, wherein the virtual camera is configured to remain focused on the first virtual object and to retain the third-person view of the first virtual object throughout the collision.
A non-transitory computer-readable medium storing program instructions that, when executed by a processor, cause the processor to simulate a virtual object within a virtual environment by performing the steps of:
- setting a focus of a virtual camera that resides within the virtual environment on a first virtual object that also resides within the virtual environment, such that the virtual camera provides a third-person view of the first virtual object as the first virtual object moves through the virtual environment;
- and
- simulating a physical collision between the virtual camera and one or more other virtual objects residing within the virtual environment according to a set of physics based rules for the virtual environment, wherein the simulated physical collision is independent of any simulated physical interaction between the one or more other virtual objects and the first virtual object, and wherein the virtual camera maintains the set focus on the first virtual object and the third-person view of the first virtual object throughout the simulated physical collision.
Dependencies are inferred from the claim text.