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US 8,577,049 B2Granted
Apparatus and method for enhancing sound produced by a gaming application
AssigneeSTEELSERIES ApS
InventorsTino Soelberg, Jacob Wolff-Petersen, Ed Guntin
Life of this patent
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.
Claims24
A non-transitory, computer-readable storage medium, comprising instructions which, responsive to being executed by a processor, cause the processor to perform operations comprising:
- causing a sequence of a plurality of user-selectable audio tests to be audibly presented to a user of a gaming application;
- presenting a graphical user interface for adjusting a portion of the plurality of audio tests;
- receiving a plurality of indications of the user's ability to sense the plurality of audio tests;
- adjusting an audio test according to a detected manipulation applied to the audio test via the graphical user interface, wherein the detected manipulation corresponds to the plurality of indications;
- recording the plurality of indications in a profile;
- modifying an original gaming sound, produced separately from the audio tests by the gaming application, according to the profile, wherein the modifying comprises frequency shifting segments of spectral audio content of the gaming application;
- presenting a sample of the original gaming sound and a sample of modified sound, to determine desirability of the modified sound in the gaming application;
- storing frequency shifting information regarding the modified sound, responsive to input via the graphical user interface;
- and
- presenting the modified sound in the gaming application, so that the original gaming sound of the gaming application at a first frequency is presented to the user as a modified gaming sound at a second frequency different from the first frequency.
7 more elements
A computing device, comprising:
- a memory storing instructions;
- and
- a controller coupled to the memory, wherein the controller, responsive to executing the instructions, performs operations comprising;
- presenting a graphical user interface for adjusting a portion of a plurality of user-selectable audio tests;
- adjusting an audio test according to a detected manipulation applied to the audio test via the graphical user interface;
- modifying sound produced by a gaming application according to an otological profile of a user generated in accordance with the audio test,
- wherein said sound is an original gaming sound produced separately from the audio test performed to generate the otological profile, and
- wherein modifying the original gaming sound comprises frequency shifting segments of spectral audio content of the gaming application;
- presenting a sample of the original gaming, sound and a sample of modified sound, to determine desirability of the modified sound in the gaming application;
- storing frequency shifting information regarding the modified sound, responsive to input via the graphical user interface;
- and,
- presenting the modified sound in the gaming application, so that the original gaming sound of the gaming application at a first frequency is presented to the user as a modified gaming sound at a second frequency different from the first frequency.
9 more elements
A method comprising:
- presenting, by a system comprising a processor, a plurality of selectable audio tests to a user of a gaming application;
- presenting, by the system, a graphical user interface for adjusting a portion of the plurality of audio tests;
- adjusting, by the system, an audio test according to a detected manipulation applied to the audio test via the graphical user interface;
- modifying, by the system, sound produced by the gaming application according to an otological profile of the user generated in accordance with the audio test, wherein said sound is an original gaming sound produced separately from an audio test performed to generate the otological profile;
- modifying, by the system, the original gaming sound by frequency shifting segments of spectral audio content of the gaming application;
- presenting, by the system, a sample of the original gaming sound and a sample of modified sound, to determine desirability of the modified sound in the gaming application;
- storing, by the system, frequency shifting information regarding the modified sound, responsive to input via the graphical user interface;
- and
- presenting, by the system, the modified sound in the gaming application, so that the original gaming sound at a first frequency is presented to the user as a modified gaming sound at a second frequency different from the first frequency.
6 more elements
Dependencies are inferred from the claim text.