Updating virtual worlds based on interactions between real-world items
AssigneeZynga Inc.
InventorsAmitt Mahajan, Matthew Adam Ocko
Life of this patent
Estimating the term…
Abstract
A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
Claims18
A method comprising:
- associating a first real-world item with a first virtual-world item;
- associating a second real-world item with a second virtual-world item;
- associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;
- detecting an interaction between the first real-world item and the second real-world item;
- and
- interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item;
- and
- implementing the effect on the virtual world of the computer-implemented game based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.
A system comprising:
- a processor-implemented game networking system configured to:
- associate a first real-world item with a first virtual-world item;
- associate a second real-world item with a second virtual-world item;
- associate a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;
- detect an interaction between the first real-world item and the second real-world item;
- interpret the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item;
- and
- implement the effect on the virtual world of the computer-implemented game based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.
A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
- associating a first real-world item with a first virtual-world item;
- associating a second real-world item with a second virtual-world item;
- associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item;
- detecting an interaction between the first real-world item and the second real-world item;
- and
- interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item;
- and
- implementing the effect on the virtual world of the computer-implemented game-based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.
Dependencies are inferred from the claim text.