Asynchronous audio for networked games
AssigneeDolby Laboratories Licensing Corporation
InventorsGlenn N. Dickins, John J. Griffin, Aya Itokawa, Hiroaki Kondo, Lori L. Solomon, Matthew A. Tullis
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AssigneeDolby Laboratories Licensing Corporation
InventorsGlenn N. Dickins, John J. Griffin, Aya Itokawa, Hiroaki Kondo, Lori L. Solomon, Matthew A. Tullis
Estimating the term…
In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.
A method, comprising the steps of:
An apparatus, comprising:
A system, comprising:
A non-transitory computer readable storage medium storing encoded instructions which, when executed by one or more processors, cause the one or more processors to perform the steps of:
A device, comprising:
Dependencies are inferred from the claim text.