Information storage medium and image generation system
AssigneeNamco Bandai Games Inc.
InventorsHiroyuki Ichiyanagi, Sanshiro Hidaka, Yoshitaka Inoue
Life of this patent
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Abstract
An image generation system that generates an image includes: a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information; and an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint. The movement control section performs a follow-up control process that causes the player's moving object to follow a target moving object based on previous movement information about the target moving object.
Claims18
A non-transitory computer-readable information storage medium storing a program for generating an image, the program causing a computer to function as:
- a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information via a player, the movement control section including a follow-up control section that (i) performs a follow-up control process that causes the player's moving object that is operated by the player to follow a target moving object based on previous movement information about the target moving object, (ii) blends the previous movement information about the target moving object and current movement information that is calculated from the input information about the player's moving object in a predetermined blend ratio resulting in blended movement information, and (iii) controls movement of the player's moving object based on the blended movement information;
- and
- an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint.
An image generation system that generates an image, the image generation system comprising:
- a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information via a player, the movement control section including a follow-up control section that (i) performs a follow-up control process that causes the player's moving object that is operated by the player to follow a target moving object based on previous movement information about the target moving object, (ii) blends the previous movement information about the target moving object and current movement information that is calculated from the input information about the player's moving object in a predetermined blend ratio resulting in blended movement information, and (iii) controls movement of the player's moving object based on the blended movement information;
- and
- an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint.
A non-transitory computer-readable information storage medium storing a program for generating an image, the program causing a computer to function as:
- a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information via a player, the movement control section including a follow-up control section that (i) performs a follow-up control process that causes the player's moving object that is operated by the player to follow a target moving object based on previous movement information about the target moving object, (ii) modifies the previous movement information about the target moving object based on the input information resulting in modified movement information, and (iii) controls movement of the player's moving object based on the modified movement information;
- and
- an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint.
A non-transitory computer-readable information storage medium storing a program for generating an image, the program causing a computer to function as:
- a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information via a player, the movement control section including a follow-up control section that (i) performs a follow-up control process that causes the player's moving object that is operated by the player to follow a target moving object based on previous movement information about the target moving object, (ii) sets an automatic moving path within part of the virtual three-dimensional space based on previous movement information about the target moving object, and (iii) automatically moves the player's moving object along the automatic moving path;
- and
- an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint.
Dependencies are inferred from the claim text.