Daisy-chained game audio exchange
AssigneeAG Acquisition Corporation
InventorsJordan Reiss, Paul Donovan
Life of this patent
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Abstract
A daisy-chainable game exchange facilitates social networking among at least two game consoles by allowing gamers to share audio information, such as voice communication, without having to play the identical game or connect via a local area network or a wide area network such as the Internet. Control of voice communication and game audio information is facilitated to allow gamers to focus better on social networking through a stream of voice communication or to refocus on game play through the stream of game audio information without losing either stream.
Claims17
A daisy-chainable game audio exchange comprising:
- a compression circuit for compressing or expanding a voice signal coming from a microphone of an audio gear of a first gamer to produce a first summand voice signal;
- social networking circuitry to combine the first summand voice signal, voice audio information of a second gamer as a second summand voice signal coming from a leftward daisy chain, and voice audio information of a third gamer as a third summand signal coming from rightward daisy chain network, to produce a combined voice signal for the first gamer,
- wherein the social networking circuitry is physically connected to the leftward daisy chain network and the rightward daisy chain network and communication therebetween does not utilize a wide area network.
A game audio exchanger including:
- a headset connector for connecting to a headset of a first gamer and receiving a first voice signal therefrom;
- a first exchanger jack for receiving a second voice signal from a second gamer via a physical and non-wide area network connection;
- a second exchanger jack for receiving a third voice signal from a third gamer via a physical and non-wide area network connection;
- a circuit for summing the first, second and third voice signals to produce a combined voice signal;
- a game console connector for connecting to a game console of the first gamer and receiving game audio therefrom;
- and
- a balance controller for facilitating control by the first gamer of a level of game audio delivered to the first gamer through the headset as compared to a level of combined voice signal that is delivered to the first gamer through the headset.
A game audio exchange system for sharing of multiple gamer voice signals across a physical network comprising:
- a first game audio exchanger including a first compression circuit for compressing or expanding a first voice signal coming from first audio gear of a first gamer to produce a first voice signal, a first exchanger jack and a second exchanger jack;
- a second game audio exchanger including a second compression circuit for compressing or expanding a second voice signal coming from second audio gear of a second gamer to produce a second voice signal, a third exchanger jack and a fourth exchanger jack;
- a third game audio exchanger including a third compression circuit for compressing or expanding a third voice signal coming from third audio gear of a third gamer to produce a third voice signal, a fifth exchanger jack and a sixth exchanger jack;
- wherein the first exchanger jack is physically connected to at least one of the third exchanger jack and the fourth exchanger jack for receiving the second voice signal from the second game audio exchanger and the second exchanger jack is connected to at least one of the fifth exchanger jack and the sixth exchanger jack to receive the third voice signal from the third game audio exchanger;
- and
- further wherein the first game audio exchanger includes a first summing circuit for summing the first, second and third voice signals into a first combined voice signal for the first gamer.
Dependencies are inferred from the claim text.