Storage medium storing game program and game apparatus therefor
AssigneeNintendo Co., Ltd.
InventorHiroshi Momose
Life of this patent
Estimating the term…
Loading patent…
AssigneeNintendo Co., Ltd.
InventorHiroshi Momose
Estimating the term…
The present invention is a storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface. The game apparatus calculates an input graphic drawn on the input surface by using the positions detected by the input device. The game apparatus further calculates a degree of similarity between a share of each reference pattern indicated by previously stored shape data and a shape of the input graphic. Also, the game apparatus sets a reference value to each of the reference patterns. The game apparatus identifies the shape of the input graphic from among a plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the degree of similarity and the reference value set to one process is performed in accordance with the identified shape.
A non-transitory storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface, wherein a storage device of the game apparatus stores shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and also stores a default reference value corresponding to the each of the plurality of reference patterns, the storage medium storing the game program for causing the computer to perform:
A game apparatus comprising an input device for detecting positions designated by a player on an input surface, comprising:
A method for operating a game apparatus which includes at least one processor and a memory, an input device for detecting positions designated by a player on an input surface, and a storage device for storing shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and for storing a default reference value corresponding to each of the plurality of reference patterns, the method comprising:
Dependencies are inferred from the claim text.