System and method for touchscreen video game combat
AssigneeDisney Enterprises, Inc.
InventorsMichael Viner, Stephen Jarret
Life of this patent
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Abstract
An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may touch the touchscreen to provide input. An animation is displayed in response to user input matching a predefined input.
Claims24
A computer-implemented method for interacting with a virtual environment, the method comprising:
- displaying, via a touchscreen display device, a plurality of avatars within the virtual environment, the plurality of avatars including a first avatar and a second avatar;
- determining a series of different actions of the second avatar relative to the first avatar;
- serially displaying, on a touchscreen portion of the touchscreen display device, a series of different graphical user interface (GUI) elements, each GUI element corresponding to a respective action of the series of actions, each GUI element triggerable by a respective predefined input pattern corresponding to a real world physical action, wherein at least one of the GUI elements comprises a slider GUI element;
- detecting, for each of the displayed series of GUI elements, the respective predefined input pattern performed by the user and that triggers the respective GUI element;
- and
- causing, for each detected respective predefined input pattern, the first avatar to emulate the respective real world physical action to respond to the action of the second avatar.
A non-transitory computer-readable medium including instructions that, when executed by a processing unit, cause the processing unit to perform the steps of:
- displaying, via a touchscreen display device, a plurality of avatars within the virtual environment, the plurality of avatars including a first avatar and a second avatar;
- determining a series of different actions of the second avatar relative to the first avatar;
- serially displaying, on a touchscreen portion of the touchscreen display device, a series of different graphical user interface (GUI) elements, each GUI element corresponding to a respective action of the series of actions, each GUI element triggerable by a respective predefined input pattern corresponding to a real world physical action, wherein at least one of the GUI elements comprises a slider GUI element;
- detecting, for each of the displayed series of GUI elements, the respective predefined input pattern performed by the user and that triggers the respective GUI element;
- and
- causing, for each detected respective predefined input pattern, the first avatar to emulate the respective real world physical action to respond to the action of the second avatar.
A system for interacting with a virtual environment, comprising:
- a one or more computer processors:
- and
- a memory containing a program, which, when executed by the one or more computer processors, performs an operation for interacting with a virtual environment, the operation comprising:
- displaying, via a touchscreen display device, a plurality of avatars within the virtual environment, the plurality of avatars including a first avatar and a second avatar;
- determining a series of different actions of the second avatar relative to the first avatar;
- serially displaying, on a touchscreen portion of the touchscreen display device, a series of different graphical user interface (GUI) elements, each GUI element corresponding to a respective action of the series of actions, each GUI element triggerable by a respective predefined input pattern corresponding to a real world physical action, wherein at least one of the GUI elements comprises a slider GUI element;
- detecting, for each of the displayed series of GUI elements, the respective predefined input pattern performed by the user and that triggers the respective GUI element;
- and
- causing, for each detected respective predefined input pattern, the first avatar to emulate the respective real world physical action to respond to the action of the second avatar.
Dependencies are inferred from the claim text.