Game device, method for controlling game device, program and information memory medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorRyuji Mimura
Life of this patent
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Abstract
To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means (70a) stores the position of the user character that moves in the game space according to the operation of the user. Determination means (74) determines whether or not the position of the user character satisfies a positional condition regarding the position of the user character. Display control means (76) controls, based on a determination result obtained by the determination means (74), display-output related to a game character that is not being operated by the user.
Claims11
A game device that executes a sport game played between a first team to which a user character belongs and a second team using a moving object, the game device comprising:
- a section that refers to a position of the user character stored in a game information storage section that stores the position of the user character that moves in a game space according to an operation of a user;
- a determination section that makes a determination whether the position of the user character satisfies a positional condition regarding the position of the user character;
- and
- a display controller that controls, based on the determination, display-output related to a teammate character that belongs to the first team and is in possession of the moving object but is not being operated by the user;
- a pass execution section that causes, based on an instruction operation of the user, the teammate character to execute a pass toward a position determined based on the position of the user character;
- a section that refers to reference time information stored in a reference time information storage section that stores, in association with the positional condition, the reference time information regarding a reference period of time to be taken until the pass is executed;
- and
- a wait section that delays the execution of the pass from the teammate character toward the position determined based on the position of the user character, based on the reference time information associated with the positional condition satisfied by the position of the user character.
A method for controlling a game device including at least one memory and at least one microprocessor, the game device executing a sport game that is played between a first team to which a user character belongs and a second team using a moving object, the method comprising:
- referring to storage content of a game information storage section that stores a position of the user character that moves in a game space according to an operation of a user;
- determining, by the at least one microprocessor, whether the position of the user character satisfies a positional condition regarding the position of the user character;
- and
- controlling, by the at least one microprocessor based on the determination result, display-output related to a teammate character that belongs to the first team and is in possession of the moving object but is not being operated by the user,
- causing, based on an instruction operation of the user, the teammate character to execute a pass toward a position determined based on the position of the user character;
- referring to storage content of a reference time information storage section that stores, in association with the positional condition, reference time information regarding a reference period of time to be taken until the pass is executed;
- and
- delaying the execution of the pass from the teammate character toward the position determined based on the position of the user character, based on the reference time information associated with the positional condition satisfied by the position of the user character.
A non-transitory computer-readable information storage medium storing a program causing a computer to execute a sport game that is played between a first team to which a user character belongs and a second team using a moving object, the program further causing the computer to function as:
- a section that refers to storage content of a game information storage section that stores a position of the user character that moves in a game space according to an operation of a user;
- a determination section that makes a determination whether the position of the user character satisfies a positional condition regarding the position of the user character;
- and
- a display control section that controls, based on the determination, display-output related to a teammate character that belongs to the first team and is in possession of the moving object but is not being operated by the user;
- a pass execution section that causes, based on an instruction operation of the user, the teammate character to execute a pass toward a position determined based on the position of the user character;
- a section that refers to storage content of a reference time information storage section that stores, in association with the positional condition, reference time information regarding a reference period of time to be taken until the pass is executed;
- and
- a wait section that delays the execution of the pass from the teammate character toward the position determined based on the position of the user character, based on the reference time information associated with the positional condition satisfied by the position of the user character.
A game device that executes a sport game played between a first team to which a user character belongs and a second team using a moving object, the game device comprising:
- at least one microprocessor configured to:
- refer to positions of the characters stored in a storage that stores positions in a game space of characters of the first team and the second team,
- determine whether the position of the user character that is operated by a user satisfies a positional condition with respect to a position of at least one character of the second team,
- control an expression of a teammate character of the user character based on the determination, the teammate character being in possession of the moving object but not being operated by the user,
- refer to reference time information stored in a storage that stores the reference time information, and
- delay execution of a pass from the teammate character toward a position determined based on a position of the user character based on the reference time information.
A method for controlling a game device including at least one memory and at least one microprocessor, the game device executing a sport game that is played between a first team to which a user character belongs and a second team using a moving object, the method comprising:
- referring to positions of the characters stored in a storage that stores positions in a game space of characters of the first team and the second team;
- determining, by the at least one microprocessor, whether the position of the user character that is operated by a user satisfies a positional condition with respect to a position of at least one character of the second team,
- controlling, by the at least one microprocessor, an expression of a teammate character of the user character based on the determination, the teammate character being in possession of the moving object but not being operated by the user,
- referring to reference time information stored in a storage that stores the reference time information, and
- delaying, by the at least one microprocessor, execution of a pass from the teammate character toward a position determined based on a position of the user character based on the reference time information.
A non-transitory computer-readable information storage medium storing a program causing a computer to execute a sport game that is played between a first team to which a user character belongs and a second team using a moving object, the program further causing the computer to function as:
- a referring section that refers to positions of the characters stored in a storage that stores positions in a game space of characters of the first team and the second team;
- and
- a controller that determines whether the position of the user character that is operated by a user satisfies a positional condition with respect to a position of at least one character of the second team, controls an expression of a teammate character of the user character based on the determination, the teammate character being in possession of the moving object but not being operated by the user, refers to reference time information stored in a storage that stores the reference time information, and delays, based on the reference time information, execution of a pass from the teammate character toward a position determined based on a position of the user character.
Dependencies are inferred from the claim text.