Method of displaying product and service performance data
AssigneeShawdon, LP
InventorJohn G. Fischer
Life of this patent
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Abstract
An entertaining and informative method of displaying competitive product performance data is disclosed. The various embodiments include a method for displaying product performance data by use of animated contests between animated representatives of competing products. The contest results are relative to selected product test results. The relationship between the test results and the contest results is a mathematical approximation. Thus, a gross disparity in the displayed animated contest is indicative of a gross disparity in the performance of the products on the test. Likewise, a closely fought contest in the displayed animated contest is indicative of close performance of the products on the test.
Claims14
A method of displaying competitive product performance data, comprising the steps of:
- determining a first product value representing a first product's performance on a test;
- determining a second product value representing a second product's performance on the test;
- solving for a contest value between the first product value and the second product value;
- operating a fighting type video game through a computer or other gaming platform;
- selecting a first player handicap on the video game related to the contest value;
- storing the selected handicap to the computer or gaming platform hosting the video game;
- operating the video game;
- and,
- recording the animation generated by the video game to the hosting computer or gaming platform, or to a video recorder.
A method of displaying competitive product performance data, comprising the steps of:
- determining a first product value representing a first product's performance on a test;
- determining a second product value representing a second product's performance on the test;
- operating a fighting type video game through a computer or other gaming platform;
- selecting a first player handicap on a two player fighting video game related to the first product value;
- storing the selected handicap to the computer or gaming platform hosting the video game;
- selecting a second player handicap on the two player fighting video game related to the second product value;
- storing the selected handicap to the computer or gaming platform hosting the video game;
- and,
- recording the animation generated by the video game to the hosting computer or gaming platform, or to a video recorder.
Dependencies are inferred from the claim text.