Storage medium storing game program, game apparatus and game control method
AssigneeNintendo Co., Ltd.
InventorsNorihiro Aoyagi, Yoshiaki Koizumi
Life of this patent
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Abstract
A video game apparatus includes a CPU, the CPU detects marker coordinates data included in input data transmitted from a controller, and calculates indicated coordinates of the controller. A star object indicated by the controller is set as a target object by a player pressing a B-trigger switch. Then, a player object executes a processing according to the target object. For example, when the player continues to press the B-trigger switch, the player object is moved to approach the target object.
Claims25
A non-transitory storage medium storing a game program executed by a game apparatus having a display to provide a method whereby input data is received from a pointing device including at least one input device, the method comprising:
- displaying on a screen of the display at least one non-player object and a player object simultaneously;
- detecting a position on the screen pointed by said pointing device;
- determining whether or not one non-player object is designated, based on a detected pointing position;
- determining whether or not a predetermined input device is operated in a state that said determining of whether or not one non-player object is designated so determines that said non-player object is designated;
- and
- controlling said player object to perform processing related to said non-player object being designated by said pointing device, when said determining of whether or not the predetermined input device is operated in a state so determines that said predetermined input device is operated.
A game apparatus having a display and configured to receive input data from a pointing device including at least one input device, comprising:
- an object displaying programmed logic circuitry for displaying on a screen of the display at least one non-player object and a player object simultaneously;
- a pointing position detecting programmed logic circuitry for detecting a position on the screen pointed by said pointing device;
- a non-player object designation determining programmed logic circuitry for determining whether or not one non-player object is designated, based on a pointing position detected by said pointing position detecting programmed logic circuitry;
- an operation state determining programmed logic circuitry for determining whether or not a predetermined input device is operated in a state that the designation determining programmed logic circuitry for one non-player object so determines that said one non-player object is designated;
- and
- a player object controlling programmed logic circuitry for controlling said player object to perform processing related to said non-player object being designated by said pointing device, when said operation state determining programmed logic circuitry so determines that said predetermined input device is operated.
A game control method of a game apparatus having a display whereby input data from a pointing device including at least one input device is received, comprising:
- displaying on a screen of the display at least one non-player object and a player object simultaneously;
- detecting a position on a screen pointed by said pointing device;
- determining whether or not one non-player object is designated, based on the detected pointing position;
- determining whether or not a predetermined input device is operated in a state that said determining of whether or not one non-player object is designated so determines that said non-player object is designated, and
- controlling said player object to perform processing related to said non-player object being designated by said pointed device, when said determining of whether or not the predetermined input device is operated in a state so determines that said predetermined input device is operated.
A game system comprising:
- a display having a screen;
- a pointing device having at least one input device;
- and
- a game apparatus having one or more processors and configured to receive input data from the pointing device, the game apparatus having:
- an object displaying programmed logic circuitry for displaying on the screen of the display at least one non-player object and a player object simultaneously,
- a pointing position detecting programmed logic circuitry for detecting a position on the screen pointed by said pointing device,
- a non-player object designation determining programmed logic circuitry for determining whether or not one non-player object is designated, based on a pointing position detected by said pointing position detecting programmed logic circuitry,
- an operation state determining programmed logic circuitry for determining whether or not a predetermined input device is operated in a state that the designation determining programmed logic circuitry for one non-player object so determines that said one non-player object is designated, and
- a player object controlling programmed logic circuitry for controlling said player object to perform processing related to said non-player object being designated by said pointing device, when said operation state determining programmed logic circuitry so determines that said predetermined input device is operated.
Dependencies are inferred from the claim text.