Camera control for third-person console video game
AssigneeMicrosoft Corporation
InventorsWilliam A. Baldwin, III, James R. J. York, Timothy V. Fields, Erin D. Roberts
Life of this patent
Estimating the term…
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AssigneeMicrosoft Corporation
InventorsWilliam A. Baldwin, III, James R. J. York, Timothy V. Fields, Erin D. Roberts
Estimating the term…
In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explorer” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorer and ready viewpoints tracks a non-linear path.
A method comprising:
A method, comprising:
A computer-readable memory storing computer executable instructions that, when executed by a processor, perform acts comprising:
A console-based shooter video game, the console-based shooter video game comprising computer executable instructions stored on computer-readable media that, when executed by a processor, perform acts comprising:
A console-based shooter video game, the console-based shooter video game comprising computer executable instructions stored on a computer-readable media that, when executed by a processor, perform acts comprising:
Dependencies are inferred from the claim text.