Systems and methods for locking inverse kinematic (IK) objects to a surface object
AssigneePixar
InventorsMeng Yu, Chen Shen, William Reeves, Timothy S. Milliron
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AssigneePixar
InventorsMeng Yu, Chen Shen, William Reeves, Timothy S. Milliron
Estimating the term…
Systems and methods for positioning a component of an inverse kinematics (IK) controlled animated object relative to a surface object. To help users deal with foot-ground (or other object-object) interactions efficiently, a foot-ground locking system is provided as a preprocessor to an inverse kinematics (IK) controller to automatically pose the foot on the ground. The foot is first rotated to reach the maximal contact area with the ground, then translated to touch the ground, and finally deformed to conform more tightly to the ground. The system works properly with other foot shape deformations, such as toe, heel, and ball rotations. The foot-ground locking can be used either as an interactive tool to help animators identify where the ground is or as a batch postprocessing tool to clean up foot-ground contacts whenever the animation or ground environment is changed.
A computer implemented method of positioning an inverse kinematics (IK) controlled object relative to a surface, the method comprising:
A non-transitory computer readable medium storing code which when executed by one or more processors causes the one or more processors to position an object relative to a surface the non-transitory computer readable medium comprising:
A system for positioning an inverse kinematics (IK) controlled object relative to a surface, the system comprising:
Dependencies are inferred from the claim text.