Game device, game device control method, program, information storage medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorRyuji Mimura
Life of this patent
Estimating the term…
Abstract
To provide a game device for enabling a game player to recognize a positional relationship among respective game characters even when the game characters are located densely in an area. A game data update unit (54) carries out a game in which a plurality of player objects appear. A game screen image display control unit (56) displays a game screen image including the image of a player object. However, when player objects numbering a reference number or more are present within a predetermined noted area, the game screen image display control unit (56) restricts displaying of the images of the player objects and instead shows position indicator images having a smaller area than the images in the game screen image.
Claims17
A game device, comprising:
- at least one microprocessor that carries out a game in which a plurality of game characters appear;
- and
- a display controller that displays a game screen image including images of the game characters,
- wherein
- the display controller, determines a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricts displaying of an image of a game character present within the subset area and instead shows a substitute image having a smaller area than the image of the game character in the game screen image.
A game control method for controlling a game device that includes at least one memory and at least one microprocessor, the game control method comprising:
- carrying out, by the at least one microprocessor, a game in which a plurality of game characters appear;
- and
- displaying, by the at least one microprocessor, a game screen image including images of the game characters,
- wherein
- displaying the game screen image comprises determining a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricting displaying of an image of a game character present within the subset area and instead showing a substitute image having a smaller area than the image of the game character in the game screen image.
A non-transitory computer readable information storage medium storing a program for causing a computer to function as:
- a game executing section that carries out a game in which a plurality of game characters appear;
- and
- a display control section that displays a game screen image including images of the game characters,
- wherein
- the display control section determines a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricts displaying of an image of a game character present within the subset area and instead shows a substitute image having a smaller area than the image of the game character in the game screen image.
Dependencies are inferred from the claim text.