Dynamic views within gaming environments
OwnerScott Rudi, Anthony Nguyeninventors
Life of this patent
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Abstract
Systems and methods for providing dynamic views for video game programs are provided herein. Exemplary methods for providing a dynamic view of a gaming environment may include continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another, as well as continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.
Claims20
A method for providing a dynamic view of a gaming environment, the method comprising:
- continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another;
- and
- continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.
A system for providing a dynamic view of a gaming environment, the system comprising:
- a memory for storing executable instructions;
- and
- a processor for executing the instructions, the instructions comprising:
- a bounding area module that continually calculates a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another;
- and
- a view generator that continually generates a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.
A method for providing a dynamic view of a gaming environment, the method comprising:
- determining a plurality of players within the gaming environment for the dynamic view;
- continually tracking locations of the plurality of players;
- continually calculating distances between the plurality of players relative to one another;
- and
- continually generating a top down view that includes the plurality of players, a zoom of the top down view being automatically adjusted based upon the calculated distances.
Dependencies are inferred from the claim text.