Engine agnostic interface for communication between game engines and simulation systems
OwnerNicholas Herring, Laurent Scallieinventors
Life of this patent
Estimating the term…
Loading patent…
OwnerNicholas Herring, Laurent Scallieinventors
Estimating the term…
A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls.
A method for communicating between a simulator and a game engine, the method comprising the steps of:
A communication system, the system comprising:
A computer program product comprising a computer usable medium having control logic stored therein for interfacing between a simulator and a game engine, the control logic comprising:
Dependencies are inferred from the claim text.