Gaming machine and method for controlling the same
AssigneesUniversal Entertainment Corporation, Aruze Gaming America, Inc.
InventorsKazumasa Yoshizawa, Hiromoto Yamauchi
Life of this patent
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Abstract
N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed.
Claims14
A gaming machine comprising:
- an input device configured to receive a bet for each of unit games;
- a display having M rows and N columns of display regions;
- a memory configured to store data on N symbol arrays;
- and
- a controller, wherein
- each of the N symbol arrays has S rows of symbol regions,
- each of the symbol regions includes any one of a plurality of first symbols or a special symbol,
- the plurality of first symbols do not include the special symbol, and
- the N symbol arrays meet following conditions (A) to (D):
- (A) S is larger than M,
- (B) when symbol regions on upper and lower ends of each symbol array are connected in a loop,
- in each symbol array, symbol regions within (M−1) rows above and (M−1) rows below a symbol region including a certain first symbol do not include another occurrence of the certain first symbol,
- (C) each of at least two of the symbol arrays include the second symbol, and
- (D) when the symbol regions on the upper and lower ends of each symbol array are connected in a loop,
- in any one of the at least two symbol arrays, first symbols included in symbol regions within (M−1) rows above and (M−1) rows below a symbol region including the special symbol do not occur in symbol regions within (M−1) rows above and (M−1) rows below a symbol region including the special symbol of the other at least two symbol arrays, and the controller is configured to
- (a) execute a unit game in which a portion of the symbol arrays is displayed in the display regions while being scrolled in a loop pattern and then stopped and displayed so that symbols are displayed in all the respective display regions, and
- (b) generate a payout based on same first symbols stopped and displayed in the respective display regions or a combination of first symbols and at least one special symbol stopped and displayed in the respective display regions.
A gaming machine comprising:
- an input device configured to receive a bet for each of unit games;
- a display having three rows and five columns of display regions;
- a memory configured to store data on five symbol arrays;
- and
- a controller, wherein
- each of the five symbol arrays has S rows of symbol regions,
- each of the symbol regions includes any one of a plurality of first symbols or a special symbol,
- the plurality of first symbols do not include the special symbol, and
- the five symbol arrays meet following conditions (A) to (D):
- (A) S is larger than 3,
- (B) when symbol regions on upper and lower ends of each symbol array are connected in a loop,
- in each symbol array, symbol regions within two rows above and two rows below a symbol region including a certain first symbol do not include another occurrence of the certain first symbol,
- (C) each of at least two of the symbol arrays include the special symbol, and
- (D) when the symbol regions on the upper and lower ends of each symbol array are connected in a loop,
- in any one of the at least two symbol arrays, first symbols included in symbol regions within two rows above and two rows below a symbol region including the special symbol do not occur in symbol regions within two rows above and two rows below a symbol region including the special symbol of the other at least two symbol arrays, and
- the controller is configured to
- (a) execute a unit game in which a portion of the symbol arrays is displayed in the display regions while being scrolled in a loop pattern and then stopped and displayed so that symbols are displayed in all the respective display regions, and
- (b) generate a payout based on same first symbols stopped and displayed in the respective display regions or a combination of first symbols and at least one special symbol stopped and displayed in the respective display regions.
A method for controlling a gaming machine, the method comprising:
- by a controller,
- displaying N symbol arrays being scrolled in a loop pattern in M rows and N columns of display regions, wherein each of the N symbol arrays has S rows of symbol regions and each of the symbol regions includes any one of a plurality of first symbols or a special symbol, and the plurality of first symbols do not include the special symbol;
- after displaying a portion of the symbol arrays being scrolled, stopping and displaying the symbol arrays so that symbols are displayed in all the respective display regions;
- and
- generating a payout based on same first symbols stopped and displayed in the respective display regions or a combination of first symbols and at least one special symbol stopped and displayed in the respective display regions, wherein
- the N symbol arrays meet following conditions (A) to (D):
- (A) S is larger than M,
- (B) when symbol regions on upper and lower ends of each symbol array are connected in a loop,
- in each symbol array, symbol regions within (M−1) rows above and (M−1) rows below a symbol region including a certain first symbol do not include another occurrence of the certain first symbol,
- (C) each of at least two of the symbol arrays include the special symbol, and
- (D) when the symbol regions on the upper and lower ends of each symbol array are connected in a loop,
- in any one of the at least two symbol arrays, first symbols included in symbol regions within (M−1) rows above and (M−1) rows below a symbol region including the special symbol do not occur in symbol regions within (M−1) rows above and (M−1) rows below a symbol region including the special symbol of the other at least two symbol arrays.
A method for controlling a gaming machine, the method comprising:
- by a controller,
- displaying five symbol arrays being scrolled in a loop pattern in three rows and five columns of display regions, wherein each of the five symbol arrays has S rows of symbol regions and each of the symbol regions includes any one of a plurality of first symbols or a special symbol, and the plurality of first symbols do not include the special symbol;
- after displaying a portion of the symbol arrays being scrolled, stopping and displaying the symbol arrays so that symbols are displayed in all the respective display regions;
- and
- generating a payout based on same first symbols stopped and displayed in the respective display regions or a combination of first symbols and at least one special symbol stopped and displayed in the respective display regions, wherein
- the five symbol arrays meet following conditions (A) to (D):
- (A) S is larger than 3,
- (B) when symbol regions on upper and lower ends of each symbol array are connected in a loop,
- in each symbol array, symbol regions within two rows above and two rows below a symbol region including a certain first symbol do not include another occurrence of the certain first symbol,
- (C) each of at least two of the symbol arrays include the special symbol, and
- (D) when the symbol regions on the upper and lower ends of each symbol array are connected in a loop,
- in any one of the at least two symbol arrays, first symbols included in symbol regions within two rows above and two rows below a symbol region including the special symbol do not occur in symbol regions within two rows above and two rows below a symbol region including the special symbol of the other at least two symbol arrays.
Dependencies are inferred from the claim text.