# US 8,465,365 B2 · Interactive multi-screen display

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- Number: US 8,465,365 B2
- Document ID: US8465365B2
- Status: Granted
- Kind: B2
- Application number: 12/134,140
- Filed: 2008-06-05
- Published: 2008-12-11
- Granted: 2013-06-18
- Earliest claimed: 2007-06-05
- Assignees: Game Changer, LLC
- Applicants: Byron M. Henderson
- Inventors: Byron M. Henderson
- Web page: https://patentgrep.com/patent/US8465365B2

## CPC

- A63F 13/843: involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
- A63F 13/26: having at least one additional display device, e.g. on the game controller or outside a game booth
- A63F 13/52: involving aspects of the displayed game scene
- A63F 13/812: Ball games, e.g. soccer or baseball
- A63F 13/822: Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

For a playing experience in a computer game that more accurately captures the experience of professional football or another sport, it would be advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. In the present invention, a signal processor is inserted in the link between the game console and the television set and auxiliary displays are provided that are visible only to individual players. The signal processor detects certain frames containing information that should not be displayed to all players, removes that information from the signal to the television set and displays it instead on the appropriate auxiliary display.

## Claims

### Claim 1

A method of playing a video football game between at least first and second teams that are alternately on the offense or the defense, the game involving first and second players using at least first and second displays comprising the steps of:
receiving successive frames of a video signal depicting the football game;
detecting certain frames of the successive frames that relate to formation selection or play selection in the game by recognizing first predetermined content of the frames that relate to formation selection or play selection;
determining which team is on the offense or which team is on the defense by recognizing in the frames that relate to formation selection or play selection an indication of which team is on the offense or the defense;
displaying the detected formation selection or play selection frames for the team on the offense on one of the first and second displays visible to the player whose team is on the offense and not others and displaying the detected formation selection and play selection frames for the team on the defense on the other of the first and second displays visible to the player whose team is on the defense and not others; and
displaying the frames that do not relate to formation selection or play selection so that they are visible to all players.

### Claim 2 (depends on 1)

The method of claim 1 wherein the frames that relate to formation selection or play selection are detected by comparing the received frames with frames that relate to formation selection or play selection.

### Claim 3 (depends on 1)

The method of claim 1 wherein the frames that relate to formation selection or play selection are detected by:
converting the received frames of the video signal from an analog signal to a digital signal; and
comparing successive frames of the digital signal with previously stored images that relate to formation selection or play selection.

### Claim 4 (depends on 1)

The method of claim 1 wherein the indication of which team is on the offense or the defense is a location of a possession indicator in the frame.

### Claim 5 (depends on 4)

The method of claim 4 wherein the possession indicator is detected by comparing the formation selection and play selection frames with a digital signature for the possession indicator.

### Claim 6

A method of playing a video football game between first and second teams involving at least two players using at least first and second displays comprising the steps of:
receiving successive frames of a video signal depicting the football game;
detecting certain frames of the successive frames that relate to formation selection or play selection for at least one team in the game by recognizing first predetermined content of the frames that relate to formation selection or play selection;
determining which team is on the offense or which team is on the defense by recognizing a possession indicator and its location in the frames that relate to formation selection or play selection;
displaying the detected formation selection or play selection frames for the team on the offense only to the display held by the player on the offense and the formation selection and play selection frames for the team on the defense only to the display held by the player on the defense; and
displaying the frames that do not relate to formation selection or play selection so that they are visible to all players.

### Claim 7 (depends on 6)

The method of claim 6 wherein the frames that relate to formation selection or play selection are detected by comparing the received frames with frames that relate to formation selection or play selection.

### Claim 8 (depends on 6)

The method of claim 6 wherein the frames that relate to formation selection or play selection are detected by:
converting the received frames of the video signal from an analog signal to a digital signal; and
comparing successive frames of the digital signal with previously stored images that relate to formation selection or play selection.

### Claim 9 (depends on 6)

The method of claim 6 wherein the possession indicator is detected by comparing the formation selection and play selection frames with a digital signature for the possession indicator.

### Claim 10

A method of playing a video game between at least first and second teams that at different times are in a first mode of play and a second mode of play, the game involving at least two players wherein a first player uses a first display to play the game and a second player uses a second display to play the game comprising the steps of:
generating successive frames of a video signal depicting the video game;
detecting certain frames of the successive frames that contain first information that is to be made available to the player in the first mode of play but not the player in the second mode of play and second information that is to be made available to the player in the second mode of play but not the player in the first mode of play by recognizing first predetermined content of the certain frames;
determining which player is in the first mode of play;
displaying the first information on the display used by the player in the first mode of play;
displaying the second information on the display used by the player in the second mode of play; and
displaying any remaining information on a display visible to all players.

### Claim 11 (depends on 10)

The method of claim 10 wherein the first display is a small screen display visible only to the first player and the second display is a small screen display visible only to the second player.

### Claim 12 (depends on 10)

The method of claim 10 further comprising the step of converting the video signal from an analog signal to a digital signal before detecting certain of the successive frames.

### Claim 13 (depends on 10)

The method of claim 10 wherein the successive frames of the video signal depict a game having at least two competing players and the first information and second information are identified by comparing the successive frames with at least one stored image.

### Claim 14 (depends on 13)

The method of claim 13 wherein the first information and second information are a selection of plays.

### Claim 15 (depends on 10)

The method of claim 10 wherein the video game is a football game between two teams and the first information and second information relate to formation selection or play selection for one or both of the teams.
