Wagering game system with shared outcome determined by a gaming machine
AssigneeWMS Gaming Inc.
InventorsMark B. Gagner, Larry J. Pacey, Allon G. Englman
Life of this patent
Estimating the term…
Abstract
A gaming system for playing a wagering game and a community event includes a first gaming machine and a second gaming machine. The first gaming machine determines a randomly selected community-event outcome for the community event, and sends information related to the outcome to at least one other gaming machine of the plurality of gaming machines. The second gaming machine receives the information from the first gaming machine and plays the community event.
Claims24
A gaming system for playing a community event in which a plurality of player terminals may be eligible to participate, the plurality of player terminals playing respective underlying wagering games when the community event is not in session, the system comprising:
- community-event clients included in respective different player terminals of the plurality of player terminals and operative to randomly determine respective community-event outcomes in a same session of the community event;
- and
- a community-event coordinator distinct from the community-event client and operative to
- receive the community-event outcomes from the respective community-event clients, and
- aggregate the received community-event outcomes and share the aggregated community-event outcomes with participating ones of the plurality of player terminals.
A gaming system for playing a community event in which a plurality of player terminals may be eligible to participate, the plurality of player terminals playing respective underlying wagering games when the community event is not in session, the system comprising:
- first and second community-event clients included in respective different player terminals of the plurality of player terminals, the first community-event client being operative to randomly determine a first community-event outcome in a first session of the community event, the second community-event client, but not the first community-event client, being operative to randomly determine a second community-event outcome in a second session of the community event, the second session being distinct from the first session;
- and
- a community-event coordinator distinct from the first and second community-event clients and operative to
- receive the first community-event outcome from the first community-event client and share the first community-event outcome with the player terminals participating in the first session, and
- receive the second community-event outcome from the second community-event client and share the second community-event outcome with the player terminals participating in the second session.
A method for playing a community event in which a plurality of player terminals may be eligible to participate, the plurality of player terminals playing respective underlying wagering games when the community event is not in session, the method comprising:
- providing community-event clients included in respective different player terminals of the plurality of player terminals;
- randomly determining, by the community-event clients, respective community-event outcomes in a same session of the community event;
- receiving the community-event outcomes from the respective community-event clients by a community-event coordinator that is distinct from the community-event clients;
- aggregating the received community-event outcomes by the community-event coordinator;
- and
- sharing the received community-event outcomes by the community-event coordinator with participating ones of the plurality of player terminals.
A method for playing a community event in which a plurality of player terminals may be eligible to participate, the plurality of player terminals playing respective underlying wagering games when the community event is not in session, the method comprising:
- providing first and second community-event clients included in respective different player terminals of the plurality of player terminals;
- randomly determining, by the first community-event client, a first community-event outcome in a first session of the community event;
- randomly determining, by the second community-event client, but not the first community-event client, a second community-event outcome in a second session of the community event, the second session being distinct from the first session;
- receiving the first community-event outcome from the first community-event client by a community-event coordinator that is distinct from the first and second community-event clients;
- sharing the first community-event outcome by the community-event coordinator with the player terminals participating in the first session;
- receiving the second community-event outcome from the second community-event client by the community-event coordinator;
- and
- sharing the second community-event outcome by the community-event coordinator with the player terminals participating in the second session.
Dependencies are inferred from the claim text.