System and method of conducting simulated combat
AssigneeDavid Shackleton
InventorDavid Shackleton
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AssigneeDavid Shackleton
InventorDavid Shackleton
Estimating the term…
The present invention is a system and method of simulated combat which can be incorporated in an online multiplayer game. The game, which can be played using multiple human players competing against each other or playing against a computer, begins with a randomly chosen player going first. The randomly chosen player makes one of four moves: Slash, Feint, Adjust, or Thrust. If the player chooses to Slash, Feint, or Adjust, the turn ends and the opposing player has the same four options. If the player chooses to Thrust, the opponent is then given two different options instead: Riposte or Dodge. Once the opponent chooses Riposte or Dodge, he is then allowed to move again. Players have two statuses that change during the game: Energy (which is preferably visible to other players) and Balance (which is preferably hidden from other players).
A computer product comprising a first plurality of programmatic instructions stored in non-transitory storage media and a second plurality of programmatic instructions stored in non-transitory storage media wherein said first plurality of programmatic instructions is made network accessible for downloading onto a client device, wherein, when executed by processors, at least one of said first plurality of programmatic instructions or said second plurality of programmatic instructions cause:
A method executed by a processor operating on at least one of a first plurality of programmatic instructions stored in non-transitory storage media wherein said first plurality of programmatic instructions is made network accessible for downloading onto a client device, said method comprising the steps of:
Dependencies are inferred from the claim text.