Providing multiple hands of an online game in a single table environment
AssigneeDP3 Consulting, LLC
InventorsKarl Thomas Sestak, Joseph Michael Galloway
Life of this patent
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Abstract
A system for providing game play. The system includes processors and memory configured to include users as players at a table in an online game and provide cards to the players for playing a first hand of the game. When a jump point is reached in the first hand, the following are provided to at least the players no longer playing the first hand: cards for playing a second hand at the table, and continued online access to play of the first hand. Strategic aspects of face-to-face poker play are retained while action-seeking players can see more hands per hour.
Claims20
A system for providing game play, the system comprising one or more processors and memory configured to:
- designate a plurality of users as players at a table to play a plurality of hands at the table in an online game;
- provide cards to the players for playing a first hand of the game;
- and
- when a jump point is reached in the first hand, provide to at least the players no longer playing the first hand:
- cards for playing a second hand at the table;
- and
- continued online access to play of the first hand.
A method of providing game play, the method performed by one or more processors using memory, the method comprising:
- receiving inputs from a plurality of users by which the users choose to play an online game;
- in response to the inputs, designating the users as players at an online table to play a plurality of hands at the table in the online game;
- providing cards to the players for playing a first hand of the game;
- and
- when a jump point in the first hand is reached, providing cards for playing a second hand at the table to at least the players no longer playing the first hand;
- and
- continuing to provide online access by players of the second hand to play of the first hand.
A system for providing game play, the system comprising one or more processors and memory configured to:
- via a network, designate a plurality of users as players at a table to play a plurality of hands at the table in an online game;
- provide cards to the players for playing a first hand of the game;
- monitor at least a number of players still playing in the first hand;
- based on the monitoring, determine whether a jump point is reached in the first hand;
- and
- based on the determining, provide to at least the players no longer playing the first hand:
- cards for playing a second hand at the table;
- and
- continued online access to play of the first hand.
Dependencies are inferred from the claim text.