Method and apparatus for video game simulations using motion capture
AssigneePillar Vision, Inc.
InventorsAlan W. Marty, John Carter
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AssigneePillar Vision, Inc.
InventorsAlan W. Marty, John Carter
Estimating the term…
A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.
A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion associated with a person pretending to hit or launch an object, the method comprising:
A non-transitory computer readable medium having stored a computer program executed by a video gaming system, the non-transitory computer readable medium comprising:
Dependencies are inferred from the claim text.