An active learning method, the method comprising:
- a) generating an activity interaction signal responsive to a physical activity of a user operating a kinetic interactive device including a pedal-powered element, a handlebar steering element, and an activity sensor coupled to said pedal-powered element and to said handlebar steering element, wherein a pedaling and a steering concurrent with said pedaling by said user generates said activity interaction signal, said activity interaction signal including a motive element generated from operation of said pedal-powered element and a directional element generated from operation of said handlebar steering element;
- b) generating, using said kinetic interactive device, a virtual environment on a display, said virtual environment supporting a virtual user frame-of-reference and including two or more virtual education elements and a goal for said virtual user frame-of-reference with respect to said virtual education elements wherein said virtual education elements are all independently-navigable and concurrently presented in said virtual environment along with said goal and wherein said goal includes a plurality of independently navigable subgoals arranged in a goal sequence;
- c) producing an affected interaction of said virtual user frame-of-reference with said virtual education elements by navigating said virtual user frame-of-reference within said virtual environment at a speed responsive to said motive element to control a speed of said virtual user frame-of-reference relative to said virtual education elements in said virtual environment and responsive to said directional element to control a direction of said virtual user frame-of-reference in said virtual environment responsive to said goal to select sequentially individual ones of said virtual education elements in said goal sequence responsive to said subgoals;
- d) measuring a conformation of said goal and said subgoals by said affected interaction;
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- e) producing feedback data of said virtual environment with said virtual user frame-of-reference in relation to said virtual education elements that provide said user with information regarding said goal and said conformation of said goal and said subgoals in said goal sequence by said affected interaction;
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- wherein said virtual education elements include both a first plurality of letters of an alphabet having a letter composite as said goal, having one or more individual letters of said letter composite as said subgoals, and having a letter sequence of said one or more individual letters of said letter composite as said goal sequence and a second plurality of letters of said alphabet wherein said letter composite is presented in said virtual environment and wherein said second plurality of letters include said first plurality of letters with said second plurality of letters distributed in said virtual environment and said goal includes selecting individual ones of said second plurality of letters in said letter sequence from said virtual environment using said virtual user frame-of-reference.